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v1.4.12

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@NIGos NIGos released this 05 Sep 14:41
· 1 commit to main since this release

Fixed

  • Vulkan mirror refused R16_SFLOAT exposure textures. Endfield's log in #17 showed the game's DLSS and the private D3D12 session initializing, followed by a refusal of its 1x1 half-float exposure texture. The bridge now carries R16_FLOAT as well as R32_FLOAT, preserving the supplied values without forcing AutoExposure.
  • Vulkan input and output formats were incorrectly coupled. A packed B10G11R11_UFLOAT input with RGBA16_SFLOAT output was rejected because the shared output was allocated using the input format. Output now uses the game's own output format. Resource rebuilding also accounts for output and exposure format changes.

Validation

The release binary was tested in ngxGym: half-float exposure with packed input, HDR with exposure removal/restoration and resizing, existing R32 exposure on Vulkan and D3D11, and the D3D11 stall/resume regression. Neural rendering was enabled. Vulkan validation found no new VUIDs; the previously documented park/ReShade diagnostics remain.

Confirmed in Endfield Vulkan by the reporter: neural rendering reports INJECTED, the image is correct, and the attached v1.4.12 log records over 7200 frames. See the confirmation in #17.

This release is based on v1.4.11 and contains the Vulkan format fixes above.

SHA256 (dlss5-bridge.addon64): 4F2ACECC1026AE89AC0B92767BE66CEEA2662AD0EF88710B89C7DA7840D548D4