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v1.4.13-pre2 — Vulkan Frame Generation fix

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@NIGos NIGos released this 07 Sep 09:34
· 1 commit to main since this release

This prerelease fixes a Vulkan Frame Generation initialization failure reported in Endfield #27. The Bridge was also hooking the Frame Generation DLL; it now leaves that DLL untouched while continuing to bridge DLSS Super Resolution.

The failure was reproduced in ngxGym with public v1.4.12. This build passes FG creation with version 310.9, including after the SR mirror and neural rendering have started. Actual FG/MFG output in Endfield still needs confirmation. These tests cover initialization, not generated-frame quality or FPS.

This build also includes pre1's D3D11 partial-output fix for BG3 split screen #12. Its spatial regression passes; full BG3 split-screen neural rendering remains unverified. No experimental HDR changes are included.

Install for testing

  1. Close the game and back up the current Bridge DLL and configuration outside the game folder.
  2. Set the first line of dlss5-bridge.cfg to # dlss5-bridge keep to preserve your settings across the version change.
  3. Replace dlss5-bridge.addon64 with the attached file. Keep only one Bridge DLL installed.

For Endfield, use the same Vulkan and FG/MFG settings as before and report whether generated frames return. Please attach fresh dlss5-bridge.log and ReShade.log files.

v1.4.12 remains the stable release.

SHA256 (dlss5-bridge.addon64): 2A3E8B74DF4FB837841EEEBB456CDA9CFF67AD5B782B14A7B886D90D8D4C333B