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1.0.18

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@NIGos NIGos released this 29 Aug 16:49
· 4 commits to main since this release

Fixed

  • A parameter the game does not set was filled in with an invented default. Trails beyond the Horizon sets no MV.Scale, and the -1.0 supplied for it reversed every motion vector, so DLSS gathered its temporal history from the wrong side of the movement. That is the smeared ground and foliage. Seventeen per-frame parameters now mirror the game or stay unset. Aimed at Trails; not verified there.
  • A feature covering only part of its output texture was given the whole one. Gallipoli's map screen creates a 1440x1440 feature while its textures stay 2560x1440. NGX answers 0xBAD00005, and where it does not, DLSS writes 1440 columns of a 2560-wide texture and the rest stays stale — the two halves. The bridge stands aside for that shape and the game renders it. Aimed at Gallipoli; not verified there.

Changed

  • The log names every parameter the game leaves unset.
  • Only the create flags and the quality preset keep a fallback, because a feature cannot be created without them.

Notes

  • Fourth defect from one mistake: create flags 107, quality preset MaxQuality, DoSharpening inside that 107, and now MV.Scale. Each was Baldur's Gate 3's own answer, and one of them was its answer at one particular quality preset.
  • On the map screen and any similar sub-region, DLSS 5 does not apply. The alternative was a broken frame.
  • Verified on Baldur's Gate 3, where both changes are inert.