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Releases: NJH-1001/SexyParoRecomp

SexyParoRecomp v0.2.0

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@NJH-1001 NJH-1001 released this 03 Sep 23:55

Owned-input setup release for Sexy Parodius (Japan, SLPM-86009).

Highlights:

  • Adds optional JVC consumer CRT and Sony Trinitron display profiles, implemented as original procedural OpenGL presentation shaders and disabled by default.
  • Locks the game to its original digital-pad mode (default_mode = "digital", lock_mode = true, allow_hybrid = false).
  • Documents compatibility for Nintendo Switch/Switch 2, PlayStation 4/5, Xbox-compatible controllers, and WASD keyboard controls.
  • Uses OpenBIOS and generates all game code locally from the user's legally obtained matching disc.

Verification:

  • Windows 10/11 x86-64 RelWithDebInfo build completed and reached title/attract gameplay with bundled OpenBIOS.
  • The PowerA Advantage Wired Controller for Nintendo Switch 2 (20D6:A720) was enumerated and opened through the patched SDL3 device table.
  • Both CRT profiles were enabled through the mod system and exercised through the OpenGL presentation path.
  • Focused CRT parameter test passed.
  • Public ZIP audit passed: 2,046 entries, with no disc payload or fixture, extracted game executable, generated game code, retail BIOS, memory card, save state, capture, Ghidra project, or debug sidecar.

Setup:

  1. Extract sexyparo-0.2.0-windows-x64.zip to a writable directory outside Program Files.
  2. Run Sexy_Parodius_Recompiled.exe.
  3. Select your legally obtained matching Japanese Redump-style CUE file.
  4. Choose Generate and Rebuild, then start the locally built game.

Setup ZIP SHA-256: BAEA9D43FC65DE9F135E2EA831A245E47A5032D169290C3B877DC2052A9CB940

Cross-platform setup kits

Native owned-input setup hosts are now available for:

  • Windows 10/11 x86-64
  • Linux x86-64
  • macOS 11+ on Apple Silicon
  • macOS 11+ on Intel x86-64

The Linux and macOS kits were built on native GitHub-hosted runners and passed the same package gates for OpenBIOS, the CRT mod catalog, version stamping, and absence of disc/generated-game/save/capture data. Gameplay validation remains qualified to the Windows build.

Additional SHA-256 digests:

  • Linux x86-64: 1FB6D6A2E00AB97551D1FD02E9ED0A7E8DDD86B6A75308E7CCDFA68B63B037F5
  • macOS Apple Silicon: 4136AC5779EFC0EFBFE6F66A54ACDC593963E2AF115814B682BED67882871D53
  • macOS Intel x86-64: 19818925480D78083E014B6FD88586E03BA76D138DCBD52DDC25FA7CA4C7C68E