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Reggie Next v4.10.0

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@MandyIGuess MandyIGuess released this 25 Jul 18:01
  • Improved spritedata and sprite image previews
  • Toggling Layer 0 will display the inside of the Giant Koopa Shell Cave sprite
  • Added support for copy/pasting Entrances, Locations, and Path Nodes
  • Overhauled the Sprite Resizer Dialog to make it more user-friendly
  • Added Conveyor Belt tile overrides (made by B1 Gaming)
  • Stage folders no longer require 01-01.arc to be considered valid
  • Duplicating a zone will now copy over its background data
  • Added a toggle for Dark Mode, and rounded rectangles
  • Hovering over level items will now display drag/resize cursors
  • Removed the "Add Reggie Patch Folder" feature
  • Overhauled the Sprite Resizer Dialog to make it more user-friendly
  • Various improvements to the UI of several dialogs
  • Other miscellaneous bug fixes and improvements

A Windows build can be found below.

Full List of Changes

  • Improved spritedata and sprite image previews
  • Added/updated sprite image previews for the following retail sprites:
    • 23, 31, 43-45, 50, 51, 56, 59, 65-76, 92, 97, 103, 104, 106, 108, 113, 122, 123, 136, 138, 143,
      148, 156, 160, 166, 174-176, 178, 188, 193, 194, 203, 204, 219, 230, 233, 247, 262-264, 266,
      267, 274, 285, 289, 291, 292, 303, 314-316, 318, 327, 331, 335, 338, 341, 361, 365, 368, 382,
      391, 395, 396, 401, 404, 405, 411, 412, 418, 420, 424, 425, 431-433, 438, 455, 457, 478
  • Added/updated sprite image previews for the following Newer sprites:
    • 13, 18, 43, 44, 45, 167, 188, 203, 210, 230, 291, 292, 320, 341, 351, 391, 405, 410, 433
  • Hovering over level items will now display drag/resize cursors (togglable in the Preferences)
  • Added support for copy/pasting Entrances, Locations, and Path Nodes
  • Tile overrides are no longer hardcoded to specific tileset slots
  • Added tile overrides to indicate the direction and speed of Conveyor Belt tiles (designed by B1 Gaming)
  • Added tileset collision previews for unused steep slopes and full spike block tiles
  • Various improvements to the Spritedata Editor:
    • Sprites without a notes field will now display either the Object Files or Dependency Notes instead
    • Implemented the Object Files note, which lists archives the sprite loads in-game (if applicable)
    • Notes and comments can now be selected and copied with keybinds
    • Value boxes can now make use of start values, increments, and overrides, cutting down on redundant lists
    • Added new "SpriteTex" element (list + value box) for easier selection of custom remodels
    • Added resource dependency types, used by sprites that require other sprites to load resources
  • Overhauled the Sprite Resizer Dialog to make it more user-friendly
  • Added config XML to Game Patches for controlling miscellaneous settings
  • The screenshot dialog can now change the visible grid type for the screenshot
  • Change Game, Tileset Animations / Collisions, and Real View options can now be pinned to the toolbar
  • Translation patch information is now displayed in the Preferences dialog
  • Added an option to display the full level filepath in the window title
  • Stage folders no longer require an 01-01.arc to be considered valid
  • Significantly improved the appearance configuation:
    • Added toggle for PyQt's built-in Dark Mode
    • Added toggle for rounded/square corners on sprites, entrances, path nodes, and comments
  • Removed "Night Mode" theme, and removed the UI colors from the "Dark" theme
  • Themes can no longer replace the overrides.png resource
  • Replaced the outdated Help contents with links to relevant wiki articles
  • Duplicating a zone will now copy over its background data
  • Various fixes and improvements to Stamps
  • Removed the "Add Reggie Patch Folder" feature
  • Minor fixes/improvements to themes and translation support
  • Fixed an error when pressing Undo/Redo after moving a Path Node
  • Fixed liquid preview artifacts that occured when toggling sprite image visibility
  • Fixed a crash when trying to launch Reggie with a game patch or theme that no longer exists
  • Fixed the Level Information dialog not saving the Reggie Next version
  • Fixed an issue where "Shift Items" and "Save As" had overlapping keybinds
  • Fixed a KeyError bug for the "Sunlight" sprite image
  • Fixed occasional KeyErrors when deleting sprites that make use of ID types
  • Other miscellaneous bug fixes and improvements