- Improved spritedata and sprite image previews
- Toggling Layer 0 will display the inside of the Giant Koopa Shell Cave sprite
- Added support for copy/pasting Entrances, Locations, and Path Nodes
- Overhauled the Sprite Resizer Dialog to make it more user-friendly
- Added Conveyor Belt tile overrides (made by B1 Gaming)
- Stage folders no longer require 01-01.arc to be considered valid
- Duplicating a zone will now copy over its background data
- Added a toggle for Dark Mode, and rounded rectangles
- Hovering over level items will now display drag/resize cursors
- Removed the "Add Reggie Patch Folder" feature
- Overhauled the Sprite Resizer Dialog to make it more user-friendly
- Various improvements to the UI of several dialogs
- Other miscellaneous bug fixes and improvements
A Windows build can be found below.
Full List of Changes
- Improved spritedata and sprite image previews
- Added/updated sprite image previews for the following retail sprites:
- 23, 31, 43-45, 50, 51, 56, 59, 65-76, 92, 97, 103, 104, 106, 108, 113, 122, 123, 136, 138, 143,
148, 156, 160, 166, 174-176, 178, 188, 193, 194, 203, 204, 219, 230, 233, 247, 262-264, 266,
267, 274, 285, 289, 291, 292, 303, 314-316, 318, 327, 331, 335, 338, 341, 361, 365, 368, 382,
391, 395, 396, 401, 404, 405, 411, 412, 418, 420, 424, 425, 431-433, 438, 455, 457, 478
- 23, 31, 43-45, 50, 51, 56, 59, 65-76, 92, 97, 103, 104, 106, 108, 113, 122, 123, 136, 138, 143,
- Added/updated sprite image previews for the following Newer sprites:
- 13, 18, 43, 44, 45, 167, 188, 203, 210, 230, 291, 292, 320, 341, 351, 391, 405, 410, 433
- Hovering over level items will now display drag/resize cursors (togglable in the Preferences)
- Added support for copy/pasting Entrances, Locations, and Path Nodes
- Tile overrides are no longer hardcoded to specific tileset slots
- Added tile overrides to indicate the direction and speed of Conveyor Belt tiles (designed by B1 Gaming)
- Added tileset collision previews for unused steep slopes and full spike block tiles
- Various improvements to the Spritedata Editor:
- Sprites without a notes field will now display either the Object Files or Dependency Notes instead
- Implemented the Object Files note, which lists archives the sprite loads in-game (if applicable)
- Notes and comments can now be selected and copied with keybinds
- Value boxes can now make use of start values, increments, and overrides, cutting down on redundant lists
- Added new "SpriteTex" element (list + value box) for easier selection of custom remodels
- Added resource dependency types, used by sprites that require other sprites to load resources
- Overhauled the Sprite Resizer Dialog to make it more user-friendly
- Added config XML to Game Patches for controlling miscellaneous settings
- The screenshot dialog can now change the visible grid type for the screenshot
- Change Game, Tileset Animations / Collisions, and Real View options can now be pinned to the toolbar
- Translation patch information is now displayed in the Preferences dialog
- Added an option to display the full level filepath in the window title
- Stage folders no longer require an 01-01.arc to be considered valid
- Significantly improved the appearance configuation:
- Added toggle for PyQt's built-in Dark Mode
- Added toggle for rounded/square corners on sprites, entrances, path nodes, and comments
- Removed "Night Mode" theme, and removed the UI colors from the "Dark" theme
- Themes can no longer replace the overrides.png resource
- Replaced the outdated Help contents with links to relevant wiki articles
- Duplicating a zone will now copy over its background data
- Various fixes and improvements to Stamps
- Removed the "Add Reggie Patch Folder" feature
- Minor fixes/improvements to themes and translation support
- Fixed an error when pressing Undo/Redo after moving a Path Node
- Fixed liquid preview artifacts that occured when toggling sprite image visibility
- Fixed a crash when trying to launch Reggie with a game patch or theme that no longer exists
- Fixed the Level Information dialog not saving the Reggie Next version
- Fixed an issue where "Shift Items" and "Save As" had overlapping keybinds
- Fixed a KeyError bug for the "Sunlight" sprite image
- Fixed occasional KeyErrors when deleting sprites that make use of ID types
- Other miscellaneous bug fixes and improvements