Releases: NTumminaro/FF1-PR-Rando
Releases · NTumminaro/FF1-PR-Rando
Release list
FF1-PRR-1.8.0
Changes and Bugfixes
- Major bugfixes
- Major Refactoring
- Encounter Shuffling
- Better Magic Shuffling
- Added Magic group shuffling
FF1-PRR-1.7.6
Changes and Bugfixes
- Fixes Logic bugs with Lute and Chime
- Fixes bug with crystal tracking
FF1-PRR-1.7.3
Changes and Bugfixes
- Replaces Attribute.json with landing_group.csv
- fixes logic issues with park anywhere and shuffle canoe
FF1-PRR-1.7.0
Changes and Bugfixes
- Implements boss shuffling
- Adds a preview for changing sprites
- Adds more sprites (mainly from FF2 and FF5)
FF1-PRR-1.6.2
Changes and Bugfixes
- Further logic bugfixes
- Adds battle background shuffling
FF1-PRR-1.6.1
Changes and Bugfixes
- This build contains bugfixes for getting the levistone early
FF1-PRR-1.6.0
This is a release with a lot of new features, quality of life, and bug fixes. It is still possible issues arise when trying to complete seeds or randomize, so if you run into any of them, please let me know.
Added Features and Changes
- Added the Seed number and setting string to the Main Menu and New Game screen.
- Added the option to change your overworld sprite to sprites from FF1, FF3, FF4 and FF5. (FF6 sprites are too tall)
- Added the ability to load seting flags without closing the program.
- Shuffling regular treasure will now function correctly and not be ignored.
- Added Hidden Chaos and Jack in the Box gamemodes. When both are selected, Chaos will be either in a random chest or in a random NPC.
- Added a flag for Dock anywhere. This allows you to park your ship at any land formation, allowing for new logic and routing.
- Added Shuffle Canoe flag. This will include the canoe in the key item shuffle, allowing for new logic and routing.
- Added better tracking for the Crystal lighting up in the inventory (beta).
- Added a cosmetic tab and further integrated the Cosmetic Flags
- Added a cosmetic setting to change NPC sprites with multiple settings (1 to 1 sprite shuffling, all random, and Oops all garland).
- Added a cosmetic setting to change the airship sprite.
- Added a cosmetic setting to change the ship sprite (there are not alot of ship options).
- Tweaked the shuffling magic logic for wild and chaos to be less systematic.
This version currently contains a bug that requires canal before getting airship, regardless of when you get levistone. This is fixed in the main branch, but a new download won't be available until 7/18 as I am out of town at the moment.