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v1.103

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@dzhdanNV dzhdanNV released this 28 Nov 09:12
· 1167 commits to main since this release

v1.103:

  • NRI: exposed "GetBufferDesc" and "GetTextureDesc"
  • NRI: exposed transparent "Mip_t" and "Dim_t" types to avoid casting to a wrong type in implementations
  • NRI: removed unnecessary scoping ""::" in enum declarations
  • NRI: "Destroy" and "Free" functions silently ignore NULL
  • SwapChain: removed "format" output from "GetSwapChainTextures" (use "core.GetTextureDesc")
  • WrapperVK: adjusted "CreateDescriptorPoolVK"
  • NRI: reduced CPU-side memory usage across all implementations
  • D3D12: eliminated burst of memory allocations when dynamically allocating DescriptorSet from a pool at run time
  • D3D11: fixed infinitely growing memory usage related to dynamic allocation of DescriptorSets
  • Validation: various improvements