v1.103
v1.103:
- NRI: exposed "GetBufferDesc" and "GetTextureDesc"
- NRI: exposed transparent "Mip_t" and "Dim_t" types to avoid casting to a wrong type in implementations
- NRI: removed unnecessary scoping ""::" in enum declarations
- NRI: "Destroy" and "Free" functions silently ignore NULL
- SwapChain: removed "format" output from "GetSwapChainTextures" (use "core.GetTextureDesc")
- WrapperVK: adjusted "CreateDescriptorPoolVK"
- NRI: reduced CPU-side memory usage across all implementations
- D3D12: eliminated burst of memory allocations when dynamically allocating DescriptorSet from a pool at run time
- D3D11: fixed infinitely growing memory usage related to dynamic allocation of DescriptorSets
- Validation: various improvements