v1.143
HIGHLIGHTS:
- NRI: added shading rate support (aka VRS) for all GAPIs, including D3D11
- bug fixes and improvements
BREAKING_CHANGES:
DEPTH_STENCILinLayoutandAccessrenamed toDEPTH_STENCIL_ATTACHMENTto emphasize the stage
DETAILS:
- D3D11/D3D12/VK/Validation: added shading rate support
- D3D11: fixed 0 values potentially sneaking into internally used
m_SubresourceInfo - D3D11: fixed
ForcedSampleCountusage - D3D11/D3D12: improved NVAPI usage and fixed some bugs
- VK: hooked up
VK_EXT_image_sliced_view_of_3d - VK: implemented read-only depth-stencil
- VK: 3D textures get created with
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BITflag for flexibility and compatibility - Validation: reduced code entropy
- added
.clang-format-ignore - updated docs