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DirectX Shader Execution Reordering preview example
Refactoring, bug fixes, optimizations
Details
Updated to latest Streamline v2.7.30, which among other things brings DLSS-RR Preset E with significant improvements to image stability and quality
Updated to latest DirectX Shader Compiler v1.8.2505, which is now downloaded via CMake script
Added ability to optionally download and integrate DirectX AgilitySDK via CMake script
Added DirectX Shader Execution Reordering code path example - this requires DirectX AgilitySDK 717-preview and special graphics driver, see README.md for details
All ray tracing shaders are now compiled at runtime, allowing for a higher number of permutations, which allows shader specialization based on settings and enabled features; this helps with performance, complexity and unlocks future upgrades
New material saving/loading to support sharing of materials between scenes and future work
Various performance and quality improvements with NEE-AT light importance sampling
Various image quality & correctness bugfixes
Bloom effect & placeholders for post-process effects
Minor tweaks to scene materials
UI upgrades, zoom-tool for zooming in screen region (Ctrl+Z) and few other debugging improvements
Various misc optimizations for a total combined performance boost of around 10-15%