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Version 1.0.0.0 (BETA) PATCH

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@NXModdingFS NXModdingFS released this 17 May 15:22
· 6 commits to main since this release
5d2008d

Version 1.0.0.0 (BETA) PATCH

Bug fixes

  • Critical: Ground Physics no longer damages player-planted field crops. Driving over a harvest-ready meadow field would previously knock cells from HARVESTREADY back to GREENMIDDLE, erasing harvestable yield. Root cause was a global override of MEADOW's limitDestructionToField engine flag — that override is removed, the engine's in-field crop protection is now intact.
  • Off-field foliage flattening removed entirely. The feature wasn't safe to ship — it could damage planted crops in edge cases the per-wheel farmland gate couldn't catch. The infrastructure remains in the source for future re-enablement once a reliable in-field filter is in place.
  • FarmKit HUD slip readout now actually displays a value. The vehicle-match path was reading g_currentMission.controlledVehicle, which was nil in this FS25 build. Added a fallback chain (NXFarmKitHUD.controlledVehicle → g_localPlayer.controlledVehicle → g_currentMission.hud.controlledVehicle) and root-vehicle equivalence walking. Slip% now climbs correctly under load on hills, wet fields, and hard launches.
  • HUD layout — slip readout no longer crashes silently on speedMeter:getRelativeBaseLocation() (that method didn't exist on SpeedMeterDisplay). Anchored directly to speedMeter.speedBg with a black drop-shadow for legibility.
  • Settings menu l10n — removed "Missing 'nx_menu_mudSprayerEnabled'" / "Missing 'nx_menu_densityEnabled'" warnings; keys now match between l10n files and NXFarmKitSettings.
  • l10n duplicate-key warnings — removed our copies of ui_fieldNo, ui_fieldArea, ui_farm, ui_farmlandUnowned since the base game already defines them.
  • Field column "FIELD N..." truncation — widened the column from 60 px to 100 px and added a custom nx_header_field key ("Field Num" / "Feld Nr." / "Champ N°") that fits without clipping.
  • Material headers — short forms ("Solid Fert.", "Liquid Fert.", "Dünger", "Fl. Dünger") now actually display in-game. The dialog was falling back to base-game fillType_* keys; it now prefers our nx_header_* keys when present.

Changes

  • Setting groupings reorganised — clearer split between "what wheels do to the ground" and "how mud/slip affects the wheel":

    Setting Owns (1.0.0.0) Owns (1.0.0.1)
    Ground Physics Off-field foliage flatten Terrain ruts, wheel sink, cultivator paint
    Realistic Wheel Physics Everything slip-driven Grip reduction, viscous brake, slip-burst mud spray, anti-bounce suspension

    Each setting can still be toggled independently — disable Ground Physics for pristine terrain while keeping realistic wheel behaviour, or vice versa.

  • Farm section header — changed from "Farm " (e.g. "FARM MY FARM") to a localised "Your Farm" / "Dein Hof" / "Votre Ferme".

  • Localised titles — German title now "HofKit", French now "KitFerme" (was "FarmKit" in all languages).