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Version 1.0.0.0 (BETA) PATCH
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Version 1.0.0.0 (BETA) PATCH
Bug fixes
- Critical: Ground Physics no longer damages player-planted field crops. Driving over a harvest-ready meadow field would previously knock cells from HARVESTREADY back to GREENMIDDLE, erasing harvestable yield. Root cause was a global override of MEADOW's
limitDestructionToFieldengine flag — that override is removed, the engine's in-field crop protection is now intact. - Off-field foliage flattening removed entirely. The feature wasn't safe to ship — it could damage planted crops in edge cases the per-wheel farmland gate couldn't catch. The infrastructure remains in the source for future re-enablement once a reliable in-field filter is in place.
- FarmKit HUD slip readout now actually displays a value. The vehicle-match path was reading
g_currentMission.controlledVehicle, which was nil in this FS25 build. Added a fallback chain (NXFarmKitHUD.controlledVehicle→g_localPlayer.controlledVehicle→g_currentMission.hud.controlledVehicle) and root-vehicle equivalence walking. Slip% now climbs correctly under load on hills, wet fields, and hard launches. - HUD layout — slip readout no longer crashes silently on
speedMeter:getRelativeBaseLocation()(that method didn't exist onSpeedMeterDisplay). Anchored directly tospeedMeter.speedBgwith a black drop-shadow for legibility. - Settings menu l10n — removed "Missing 'nx_menu_mudSprayerEnabled'" / "Missing 'nx_menu_densityEnabled'" warnings; keys now match between l10n files and
NXFarmKitSettings. - l10n duplicate-key warnings — removed our copies of
ui_fieldNo,ui_fieldArea,ui_farm,ui_farmlandUnownedsince the base game already defines them. - Field column "FIELD N..." truncation — widened the column from 60 px to 100 px and added a custom
nx_header_fieldkey ("Field Num" / "Feld Nr." / "Champ N°") that fits without clipping. - Material headers — short forms ("Solid Fert.", "Liquid Fert.", "Dünger", "Fl. Dünger") now actually display in-game. The dialog was falling back to base-game
fillType_*keys; it now prefers ournx_header_*keys when present.
Changes
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Setting groupings reorganised — clearer split between "what wheels do to the ground" and "how mud/slip affects the wheel":
Setting Owns (1.0.0.0) Owns (1.0.0.1) Ground Physics Off-field foliage flatten Terrain ruts, wheel sink, cultivator paint Realistic Wheel Physics Everything slip-driven Grip reduction, viscous brake, slip-burst mud spray, anti-bounce suspension Each setting can still be toggled independently — disable Ground Physics for pristine terrain while keeping realistic wheel behaviour, or vice versa.
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Farm section header — changed from "Farm " (e.g. "FARM MY FARM") to a localised "Your Farm" / "Dein Hof" / "Votre Ferme".
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Localised titles — German title now "HofKit", French now "KitFerme" (was "FarmKit" in all languages).