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Tile Platform Generation

1. Scenario

Plan

image-20230912100151560

Install in Unity

After installation, all the panels appear in Window/Scneario/...

Unity Tutorial

2. Isometric Tilemap Setting

Display Setting

Follow the steps of Creating Isometric 2D Tiles for Game Maps and Levels in Unity

  • Decide your isometric grid rate for X, Y and Z
    • Typically, they are 1:0.5:1
  • Prepare a base isometric tile in the same rate 1:0.5:1
    • Untitled-2
  • Set the tile palette to be the same rate\

Perspective Setting

  • Edit/Project Settings/Graphics/Camera Setting image-20230916124529336 Set the Transparency Sort Mode and Axis as shown

  • Under the Hierarchy panel. Right Click -> 2D Object -> Tilemap -> Isometric Z as Y image-20230916124711030

  • Find the Tilemap Renderer

    Set the Sort Order=Top Right, Mode = Individual image-20230916124618887

Tileset Preparation

What about animated tile to add more dynamic?

Pokémon Tileset

2D -> 2.5D Effect

image-20230915052746806 image-20230915085453368

3. How To Use

  1. Select the Tilemap you have generated

  2. Under the same Gameobject which contain the Tilemap component. Add the Tilemap Generator Script

  3. Follow the guidance to set the tileset and the map

    • image-20230916131955926image-20230916132038580

    • Keep the name of each tile as number in both tile assets and in the tilemap

  4. You can freely click the Update Tileset, Update Tilemap Array, Clean Tilemap, and Random 5x5 Tilemap in editor to see what happens

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