After installation, all the panels appear in Window/Scneario/...
- Creating Isometric 2D Tiles for Game Maps and Levels in Unity
- Creating Platformer Game Levels Using Scenario and Unity
- Creating Animated Assets Using Basic 3D Models and Spritesheets
Follow the steps of Creating Isometric 2D Tiles for Game Maps and Levels in Unity
- Decide your isometric grid rate for X, Y and Z
- Typically, they are 1:0.5:1
- Prepare a base isometric tile in the same rate 1:0.5:1
- Set the tile palette to be the same rate\
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Edit/Project Settings/Graphics/Camera Setting
Set the Transparency Sort Mode and Axis as shown -
Under the Hierarchy panel. Right Click -> 2D Object -> Tilemap -> Isometric Z as Y

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Find the Tilemap Renderer
What about animated tile to add more dynamic?
Pokémon Tileset
2D -> 2.5D Effect
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Select the Tilemap you have generated
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Under the same Gameobject which contain the
Tilemapcomponent. Add theTilemap GeneratorScript -
Follow the guidance to set the tileset and the map
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You can freely click the
Update Tileset,Update Tilemap Array,Clean Tilemap, andRandom 5x5 Tilemapin editor to see what happens






