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1.2.0
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NetherSX2 — Nintendo Switch
1.2.0 - Major CPU Performance Improvements & Lossless Scaling Frame Generation
Added LSFG-VK Support
You must provide your own Lossless.dll at /switch/nethersx2/lsfg/Lossless.dll.
LSFG must be enabled before launching a game so the Vulkan session can be prepared.
Frame Generation starts Off in every game and must be enabled
manually from L + R + Plus > Frame Generation .
Replaced the old SMC checks with optimized page-based SMC protection.
Added efficient reverse fastmem alias tracking to avoid expensive full-range scans.
Added startup validation for required Horizon memory operations.
Removed the obsolete SMC launcher option and legacy configuration keys.
Enabled Fastmem by default.
Enabled threaded presentation.
Enabled LTO across the emulator, launcher, and forwarder.
Improved LSFG frame pacing by automatically skipping duplicate source frames when Frame Generation is prepared.
Reduced the startup CPU Boost duration.
Added Skip Duplicate Frames to the launcher
Added Disable Threaded Presentation to the launcher
In-Game Overlay Improvement
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