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Staying Alive

Nahimi edited this page Oct 29, 2026 · 3 revisions

This mod makes death quite punishing. And in the future, I will provide extensive config for it.

When you die, you lose 1 Focal Shard. On Normal and Hard your running tasks and bounties also lose a quarter of their progress. They keep counting straight away. Unlocked nodes are NEVER taken away though.

Difficulty Starting shards Progress lost on death Node costs
Easy 5 None 25% cheaper
Normal 3 A quarter 5% cheaper
Hard 2 A quarter Full cost

See Commands and config for how the difficulty is chosen.

Players also begin with slower stats. These are improved via unlocking nodes.

Stat Starts at Can reach
Movement speed 85% 110%
Breaking speed 25% 100%
Attack damage 50% 110%
Boat speed 80% 100%
Horse speed 80% 100%
Maximum health 100% 200%

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