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The Beginning
Nahimi edited this page Nov 1, 2026
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The start of the game is now quite challenging, especially if you install all the mods that Pathways supports. A guide book--The Grimoire--is granted to all players at spawn if you have the dependency installed.
| Nodes | A node unlocks a set of items or tools. They are unlocked with Focal Shards. |
| Focal Shards | The only currency in the mod. They are earned by completing tasks, bounties or advancements, and players can give them to each other. |
| Seals | Each age waits behind a Seal that needs a Pathway Level (a number of unlocked nodes) and one larger task. |
| The eyes | Sixteen different eyes are needed to open the End. Each is a node on the outer edges of the ring (end-game), and unlocking it gives you its eye; nothing else in the game does. Most eye nodes ask you to kill a boss (from Bosses' Rise, Cataclysm or Cult of Azazel, or the Wither) and fall back to other work without that mod. Kill the boss again to replace a lost eye. Please note the eyes require End Remastered. |
Progression is deliberately slow and grindy. The whole tree costs around ~8,500 shards WITH all the supported mods installed. The Vanilla tree is far smaller and cheaper.