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how_to_build
OrcaSlicer builds from source on Windows, macOS, and Linux. Each platform has its own tools and build script:
Every platform builds in the same two stages, and each build script can run either on its own:
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Dependencies. Third-party libraries such as Boost, wxWidgets, TBB and OpenCV are compiled once under
deps/and installed into a prefix there. - OrcaSlicer. The application is compiled and linked against that prefix.
The dependency stage is skipped on later builds unless you delete its build directory, so the first build takes far longer than later ones. It is also why a dependency change has to be rebuilt on its own; each platform page explains how.
See How to Test.
Place a folder named data_dir next to the OrcaSlicer executable and OrcaSlicer uses it as its configuration directory. That gives you a portable installation on a USB stick, or several profile sets kept isolated.
Nothing needs recompiling, and each copy set up this way keeps its own user data.
OrcaSlicer.exe
data_dir/
WIP...
Warning
!! incomplete, possibly inaccurate, being updated with new info !!
Refers to the entire application. The whole view, file loading, project saving and loading is all managed by this class. This class contains members for the model viewer, the sidebar, gcode viewer and everything else.
This is relating the the sidebar in the application window

The drop down menus where you can see and select presets

Refers to the various windows with settings. e.g. the Popup to edit printer or filament preset. Also the section to edit process preset and the object list. These 4 are managed by TabPrinter, TabFilament, TabPrint and TabPrintModel respectively.
