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Releases: NatCounter/transit-api

Alpha release for verseion 3.0.0

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@NatCounter NatCounter released this 16 Nov 18:29

Changes to how the API handles generics for types and group registry.

Allows types to have their own underlying objects that they deal with away from the base type's generic parameter.

2.0.0

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@NatCounter NatCounter released this 20 Jun 00:42

2.0.0 release of Transit API for MC 1.17

2.0.0 pre-release

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@NatCounter NatCounter released this 22 May 17:42

Version 2.0.0 of the mod will be released fully when 1.17 releases.

This version is a pre-release intended for developers to play with, and a look into how the 2.0.0 version might look.

None of this API is guaranteed, but it is nicer than 1.0.0 and I wanted to push it out so people could get a feel for it before the full release.

[1.16.x] Initial Release

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@NatCounter NatCounter released this 23 Jan 02:14

Initial release of TransitAPI. I think I'm happy with this.

Release Candidate for 1.0.0

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@NatCounter NatCounter released this 22 Jan 17:42

This is the Release Candidate version for 1.0.0. It is likely that version 1 will be close to this version.

Shift in import paths

Shift in import paths Pre-release
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@NatCounter NatCounter released this 17 Jan 00:03
v0.15.0

Update include paths

Pre-alpha 0.13.0

Pre-alpha 0.13.0 Pre-release
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@NatCounter NatCounter released this 19 Oct 05:36

Update to 1.16.x version of the game.

Pre-alpha 0.12.0

Pre-alpha 0.12.0 Pre-release
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@NatCounter NatCounter released this 19 Oct 05:15

Change in the requirements for nodes, approaching something I like more.

Added in some abstract classes to which you can extend from if you don't want to build your own.

These were built with java 11.

[PRE-ALPHA] Transit API 0.11.4

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@NatCounter NatCounter released this 23 Jul 23:36

Includes proper type checking for the GroupRegistry

[PRE-ALPHA] Transit API 0.11.2

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@NatCounter NatCounter released this 30 Apr 17:22
v0.11.2

[Update] Add issues for ModMenu