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Descenders SandBox 1.4.0

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@NateHyden NateHyden released this 05 Aug 19:56
· 28 commits to master since this release

v1.4.0

Added

New Other tab with 8 mods:
Compass always on
Trail Painter — coloured trail behind your bike, cycle through 5 colours
Confetti on Trick Landing — particle burst + sound on landing a decent trick
Airhorn — honk button, for the streamers
Big Head Mode — self-explanatory
Chaos Mode — randomly flips Ice/Mirror/Drunk/Reverse Steering every few seconds; fully reverts when turned off
Random Bike Switch — auto-switches bikes every few seconds
Random Mutator on Checkpoint — randomises a physics modifier every checkpoint; fully reverts when turned off
Colour Scheme picker (Info/Customize → Customize tab) — 13 full menu themes (Purple, Arboreal, Kinetic, Sunset, Enemy, Ice Cyan, Gold, Vaporwave, Radioactive, Nightshade, Inferno, Frostbite, Blackout), saved automatically

Changed
KeyBind added for menu open.
Menu now reopens on whatever tab you were last viewing, instead of always resetting to General
"Customise" → "Customize" (typo fix)

Fixed
Fixed log spam on scene/session change — RefreshAllStars was logging a stale-star-button warning for nearly every mod every time you loaded a new map. Harmless (self-healing), but noisy. The menu's GameObject isn't DontDestroyOnLoad, so Unity was destroying the whole menu on scene load before the Favourites system knew about it; star button references are now cleared proactively on scene unload instead.
Sidebar tab text was rendering as dim grey instead of using the intended bright colour
Window border glow was hardcoded and didn't follow colour scheme changes
Search tab was missing several mods (Big Head Mode, Chaos Mode, and others weren't indexed)
Favourites could silently fail to save/display after using Search, and a saved favourite could vanish on load depending on menu build order