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Change Log

NateNBJ edited this page Mar 14, 2022 · 20 revisions

2.2.1

  • Fixed an incompatibility with Vayra's Sector's "bountyDuration" setting, which resulted in 1 day long bounties
  • Fixed sometimes displaying a hint message at inappropriate times
  • Added "minBurnLevelToJump" setting

2.2.0

  • Added new settings controlling when the player unlocks Hyperwarp:
    • unlockedByDefault
    • unlockedByDestroyingRemnantCapital
  • Added new settings that control which factions may use Hyperwarp:
    • availableToRemnants
    • availableToPirates
    • availableToIndependents
    • availableToPlayerFaction - Only if the player has unlocked the ability
    • availableToNpcFactions - Includes any other faction you can view in the intel tab
    • availableToOther - All other factions, including secret ones added by mods. Setting to true may cause compatibility issues
    • These settings take effect when fleets spawn, so changes may take time to take effect
  • Added a new setting (throttleOnlyWhenAbilityIsUsable) that prevents your fleet from slowing down unnecessarily when Hyperwarp is unavailable. Off by default
  • Fixed the estimated supplies consumed per use being somewhat inaccurate
  • Changed: Settings are now re-loaded each time a save is loaded
  • Changed the default configuration quite a bit:
    • Hyperwarp is no longer available at the start of a new game. It must be unlocked by destroying at least one Remnant capital
    • NPC fleets can no longer use Hyperwarp, except for remnants
    • Time limits for travel-intensive missions are no longer reduced by 50%
    • Twice as much fuel and CR is consumed upon use
    • Fleet interference range increased by 25%

2.1.1

  • Fixed hyperwarp being usable in the vicinity of allied fleets even when the faction of the allied fleet was not known
  • Changed: mission duration reductions now apply to dead drop missions
  • Changed: Minimum burn level to jump now scales with "LightYearsJumpedPerBurnLevel" setting in order to maintain a consistent minimum jump distance

2.1.0

  • Updated compatibility to Starsector version 0.95a
  • Added "npcFleetsCanInterceptPlayerIfUnawareOfIdentity" setting. Defaults to true

2.0.0 (NOT SAVE COMPATIBLE WITH PREVIOUS VERSIONS)

  • Fixed a crash that would occur after saving when devMode was set to true in settings.json (but not when devMode was activated via console for some reason)
  • Increased the duration that fleets can't engage after hyperwarp from 2.5 seconds to 3.0

1.1.3

  • Fixed the player fleet sometimes coming to a stop shortly after hyperwarp
  • Removed the reference to current burn level from the tooltip, as it was sometimes incorrect. This functionality will be restored once the next version of Starsector is released
  • Removed unnecessary saving and loading of certain things, which may have caused issues in rare cases

1.1.2

  • Fixed throttling messages sometimes being shown several times in a row
  • Added "Too close to warp - resuming max burn" message to explain why burn level throttling stops when too close to the target
  • Added "fuelConsumptionMultInNormalSpace" setting, allowing hyperwarp to consume fuel outside of hyperspace when configured to do so (off by default)
  • Changed: Hyperwarp cooldown now finishes immediately when transitioning to or from hyperspace

1.1.1

  • Fixed the possibility for burn level throttling to be toggled in many invalid contexts (most campaign menus)
  • Fixed an issue that could sometimes cause burn level throttling to toggle several times when the hotkey was pressed

1.1.0

  • Added a way to automatically align your fleet to precisely warp to the "Lay in course" destination:
    • Press W to toggle burn level throttling while autopilot is active
    • This will reduce your velocity to the amount needed to warp to your destination
    • Added settings for changing the hotkey and setting whether or not burn level is throttled by default
  • Added a setting for disabling the mod through the options file: "removeAllDataAndFeatures"
  • Fixed limiting mission time limits prior to reading settings, which could lead to incorrect mission time limit changes
  • Fixed an incompatibility with old versions of Vayra's Sector that lead to a crash upon loading

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