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Codekin v0.3.2 — Battle system update

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@Nath-Vikky Nath-Vikky released this 30 Aug 04:30
· 18 commits to main since this release

Codekin 0.3.2

GitHub-only gameplay prerelease for the source tag dsh-v0.1.2-alpha.1. The stable npm release remains 0.2.0; this release does not publish or update npm.

Highlights

  • Reworked combat around an 8×8 command board, shared three-Codekin runtime, clearer active-member highlighting, and a universal SKIP action.
  • Added readable player and enemy damage forecasts, per-clear totals, final attack-wave settlement, slower Boss actions, and an enemy-turn warning layer.
  • Added persistent scoped amplifiers with compact hover details, plus phase-wide queued healing and shielding with animated HP and guard settlement.
  • Expanded Boss match-three behavior, damage pacing, status mechanics, intent and skill explanations, and higher-level battle balance.
  • Improved pointer performance and invalid-swap recovery so tiles remain anchored during taps and drags.

Validation

  • 28 Codekin tests passed together with both TypeScript checks and production builds.
  • The updated battle flow and hover HUD were exercised in a live DSH Alpha Web profile.
  • Archive audit: 74 regular files, 21 valid source maps, no development directories, unsafe paths, absolute build paths, or high-confidence credential markers.

Install

dsh plugin --profile web add --ignore-scripts https://github.com/Nath-Vikky/dsh-codekin/releases/download/v0.3.2/nath-vikky-dsh-codekin-0.3.2.tgz

Restart DSH Web after installation, then enable Codekin under DSH Settings → Codekin.

SHA-256: 1f991ca62102d55b8a51ce8473b53bd1af3aa00d6415bf5057ab70513ae944b3

This build targets the Alpha line only. Upstream Alpha APIs can still change before the next stable DSH release.