Codekin v0.3.2 — Battle system update
Pre-release
Pre-release
Codekin 0.3.2
GitHub-only gameplay prerelease for the source tag dsh-v0.1.2-alpha.1. The stable npm release remains 0.2.0; this release does not publish or update npm.
Highlights
- Reworked combat around an 8×8 command board, shared three-Codekin runtime, clearer active-member highlighting, and a universal SKIP action.
- Added readable player and enemy damage forecasts, per-clear totals, final attack-wave settlement, slower Boss actions, and an enemy-turn warning layer.
- Added persistent scoped amplifiers with compact hover details, plus phase-wide queued healing and shielding with animated HP and guard settlement.
- Expanded Boss match-three behavior, damage pacing, status mechanics, intent and skill explanations, and higher-level battle balance.
- Improved pointer performance and invalid-swap recovery so tiles remain anchored during taps and drags.
Validation
- 28 Codekin tests passed together with both TypeScript checks and production builds.
- The updated battle flow and hover HUD were exercised in a live DSH Alpha Web profile.
- Archive audit: 74 regular files, 21 valid source maps, no development directories, unsafe paths, absolute build paths, or high-confidence credential markers.
Install
dsh plugin --profile web add --ignore-scripts https://github.com/Nath-Vikky/dsh-codekin/releases/download/v0.3.2/nath-vikky-dsh-codekin-0.3.2.tgzRestart DSH Web after installation, then enable Codekin under DSH Settings → Codekin.
SHA-256: 1f991ca62102d55b8a51ce8473b53bd1af3aa00d6415bf5057ab70513ae944b3
This build targets the Alpha line only. Upstream Alpha APIs can still change before the next stable DSH release.