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RiptOPL and RIPPS2 exchange useful UI and backend work. Preserve attribution and compare the actual source and runtime contract before calling a difference a gap. Other projects, including LUNA, YAOPL and upstream OPL, can provide equally useful correctness and design references.
The current fork report provides pinned revisions, stable record IDs and a deduplicated capability list. Its October 25 snapshot covers 128 previously tracked repository identities and six newly created upstream forks. A source-head sweep is bounded evidence, not an exhaustive search of all PS2 development.
| Evidence | What it establishes |
|---|---|
| Exact commit, numbered patch and imported upstream pin | Which implementation was examined and which changes are shared ancestry |
| Release tag and release API metadata | What was published; beta wording and GitHub prerelease status can differ |
| Host test with actual extracted functions | A bounded behavior under its fixtures; keep compiler skips and environment failures visible |
| Target build | Toolchain, symbols and packaging fit; not console timing or game acceptance |
| Emulator/lab observation | Behavior in that environment; retain emulator and setup details |
| Physical-console report | The specified console, device, firmware, game and steps; not universal compatibility |
An older plan can disagree with newer source. A README-only release announcement is weaker implementation evidence than a source diff. A new fork's name does not prove the named feature exists. A count of commits includes merges, tests and shared fixes; it is not a feature count.
| Candidate | Practical next work | Main regression risk |
|---|---|---|
| RIPPS2 artwork aliases | Define precedence for existing names, OPL Manager aliases and PS1 IDs; keep exact directory names and bounded negative lookups | Extra network IO, ambiguous aliases, stale artwork index |
| RIPPS2 external-Neutrino option detection | Reconcile known versions and explicit overrides with our existing argument preflight and ORBIT integration | Rejecting a working fork or sending unsupported options; its unknown/packed fallback remains permissive |
| RIPPS2 MMCE busy/launch waiting | Compare firmware contracts and history/GameID ordering; define timeout and cancel behavior before implementation | Indefinite waits, controller starvation, writes to the wrong emulated card |
| RIPPS2 library snapshots and recent page | Separate persistent cache, refresh policy, source identity and lazy launch | Stale lists and launching from a different replacement device |
| YAOPL hardening/MMCE | Reconcile individual fixes and tests against current RiptOPL; identify already-shared fixes first | Duplicating fixes or changing active SIO2/IGR contracts |
| OPL-volume proof of concept | Build and inspect SPU2 ownership, RPC reset/rebind and GS DMA scheduling first | Game audio writes, active-framebuffer races and rendering interference |
Storage deletion, conversion, save/card management and in-game overlays require separate review from cosmetic UI work. Preserve existing-file safety, recoverable staging and failure evidence; do not import a large patch stack just to gain a small path or naming fix. Performance candidates such as selective FreeType modules or magnified HD need measured size, memory and rendering tradeoffs as well as language/theme compatibility checks.
For a useful exchange, describe the original mechanism, its author and pin, the behavior in this fork, changes needed for compatibility and the checks actually performed. Acknowledge a shared fix once. Report a failed result with the same precision as a win: it narrows the next experiment.
Keep proposed ports in small reviewable PRs and leave merge decisions to the maintainer. Do not close a hardware report because a host harness passes. This audit authorizes documentation updates; its candidate list does not itself implement or validate any port.
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Storage and networking
- USB, MX4SIO and iLink
- MMCE
- Internal HDD: APA and exFAT
- PSX DESR DVR (experimental)
- PC CARD CompactFlash (experimental)
- SMB shares
- Network boot: UDPFS and UDPBD
- HTTP
- NBD server
Games and features
- Game image formats: ISO, ZSO, CHD and CSO
- Neutrino core
- PS1: POPStarter and Ember
- Per-game settings
- Virtual memory cards
- GSM video modes
- In-game reset
- Cheats
- PADEMU
- RetroAchievements
- Apps
Interface and customization
- Settings reference
- Controls
- Coverflow
- Favorites
- Theme engine
- Languages
- Japanese / Unicode game titles
Help and reference
- Troubleshooting
- ZSO format
- Backward-compatible PS3
- Credits and sources
- Features in other forks
- Project overview
Detailed references
- Documentation index
- Test builds and diagnostics
- Launch diagnostics by package, core and transport
- Learning across PS2 loader projects
- VMC creation and recovery
- PC CARD CF implementation reference
- DESR DVR implementation reference
- Per-game parental lock
- SIO2MAN hook compatibility
- Fresh-start defaults and saved settings
- APA hard disk safety and code 402
- Autolaunch and global settings
- Folders, parental lock and audio
- Language maintenance
- HTTP server conformance tools
- APA recovery tool