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Releases: NattKh/CRIMSON-DESERT-SAVE-EDITOR-AND-GAME-MODS

Crimson Game Mods v2.1.4 - 1.18 Support

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@NattKh NattKh released this 16 Aug 03:21

Crimson Game Mods update for Crimson Desert 1.18.

Changelog:

  • Updated the bundled DMM parser for the Crimson Desert 1.18 patch.
  • Added 1.18 reward-layout support for Gathering presets while retaining compatibility with older layouts.
  • Rebuilt the Windows executable with 1.18 parser support.

SHA256:
8DF6D7C5899E32037A3F843C2C21253F7AAB3F0087C16CA9AD94D464048C3A2B

Crimson Game Mods v2.1.3 - 1.16 Support

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@NattKh NattKh released this 05 Aug 16:34

Crimson Game Mods update for Crimson Desert 1.16.

Changelog:

  • Updated bundled DMM parser for the Crimson Desert 1.16 patch.
  • Rebuilt the Windows executable with 1.16 parser support.
  • Hotfix: added ItemBuffs warnings for weapon-passive equip_buffs on armor/non-weapon equipment during config import and Field JSON v3 export.

SHA256:
5948F18D1BF3BB6D885525E678589314F3DC05CA360863153D7E1AA73B5F1EE4

Crimson Game Mods v2.1.2 — 1.14 Support (offline build)

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@NattKh NattKh released this 17 Jul 02:42

Crimson Game Mods v2.1.2

Game 1.14 support + fully offline build.

What's new since v2.1.1

  • 1.14 game update support — rebuilt dmm parser with the game v14 changes (vehicle_info fix, prefab Phase-2, gimmick reward overlay, PAZ pack fix). v2.1.1 could misparse 1.14 vehicle data.
  • Item database refreshed for the latest client — 6,022 → 6,508 items, including 27 official item renames pulled from the game files.
  • Imbue tab fixed — its data files were missing from the v2.1.1 package (the tab was silently non-functional); restored.
  • Fully offline — all GitHub sync, auto-update, and download code has been removed. The tool reads only your local game client and save files. Icons and language packs ship in their folders next to the exe.

Install

Unzip and run CrimsonGameMods.exe. Keep the data, locale, icons_local, and knowledge_packs folders next to the exe (they're bundled in the exe by default).

Notes

  • Back up your saves before editing (the tool also auto-backups).
  • This build no longer auto-updates — grab future versions from the Releases page.

SHA-256 (zip): 33fdf5194fba83214096f551354ad4fb102e1ff16d4178fe22d0fc35826f9d6a

Crimson Game Mods v2.0.9 — 1.12 Support

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@NattKh NattKh released this 23 Jun 05:11

⚠️ Pre-release / test build — for 1.12.x (game patch 1.12.01). Please back up before use and report issues.

Testing scope: These fixes were verified against the game's client data files (the mod output round-trips byte-exact against the real 1.12 game files). They have NOT been tested by launching the game yet — that's exactly what this test build is for. Please report whether the mods actually load and take effect in-game.

This build restores the two big features that broke on the 1.12 game patch — Transmog and Universal Proficiency — and fixes the Simple tool's Infinite Stamina + food crash.

🔧 Fixed

  • Transmog / Mesh Swap — the 1.12 parser had stopped exposing the character appearance fields (appearance_name/skeleton_name/lookup_22…), so swaps silently did nothing. Restored; verified byte-exact on 1.12 client data.
  • Universal Proficiency (both parts):
    • Outfit — clears tribe/gender restrictions so any character can wear any outfit.
    • Weaponequipslotinfo format changed in 1.12 and no longer parsed; reverse-engineered the new layout and fixed the serializer so weapon-class unlocks actually apply.
  • Simple tool — Infinite Stamina/Spirit — was never actually being applied (internal wiring bug) and collided with the Quest Unlock overlay. Both fixed.
  • Simple tool — food crash (CTD on 1.12.01) — now ships the correct 1.12 parser so item edits produce valid client data.
  • 1.12 parser updatescharacterinfo and equipslotinfo now round-trip byte-exact (7089 + 16 records).

🧹 Cleanup

  • Removed the confusing duplicate Universal Proficiency v1 [DEV] and v2 buttons/code — there is now a single Universal Proficiency (all chars) button.

📦 Downloads

  • CrimsonGameMods.exe — main tool (transmog, proficiency, item buffs, etc.)
  • CrimsonGameModsSimple.exe — one-click Simple mod launcher (stamina, drops, bag space, etc.)

These are game-client data mods (PAZ overlays) — they do not touch your save.save.

Crimson Game Mods v2.0.8 — 1.12 test build (pre-release)

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@NattKh NattKh released this 20 Jun 03:49

Pre-release / test build for game patch 1.12.00.

What's new

  • 1.12 parser supportiteminfo now parses & round-trips byte-perfectly on 1.12 (all 6483 items). Fixes three 1.12 wire-format changes: SubItem sentinel 15→16, plus two new _itemEffectInfo fields (ItemInfo + EnchantData).
  • All tool features verified working on 1.12, including BagSpace (uses inventory.pabgb, still present) and all game-data tables the tool parses (characterinfo, gimmickinfo, stores, dropsets, skill, quests, etc.).

Notes

  • This is a test build — please report any issues.

Built from the 2.0.8 working tree; source commit to follow.

Crimson Save Editor C++ v1.0.0 (pre-release)

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@NattKh NattKh released this 16 Jul 23:35

This is the new C++ version of the save editor — a full rewrite of the desktop editor in C++20 (ImGui/DX11). It replaces the Python-based save editor going forward; the Python Game Mods releases continue separately.

Highlights

  • Native C++ engine: much faster load/parse/save than the Python editor
  • Item database updated for the latest game client: 6,508 items (+29 new from the current patch, incl. renamed items like the The Ashen's set)
  • Save Tree with XML export/import (whole-save byte-identical round-trip, cross-save node grafts)
  • Inventory, equipment, dye, knowledge, quests, mercenaries/pets, appearance, world editors
  • Built-in Rebuild item names from your game install sync

Install

Unzip anywhere and run CrimsonSaveEditor.exe. Keep the data/ and icons_local/ folders next to the exe.

Notes

  • Pre-release: back up your saves before editing (the editor also auto-backups).
  • Report issues on Discord or the issue tracker.

CrimsonGameMods Simple v1.1.3 — 1.10 Support

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@NattKh NattKh released this 06 Jun 01:17

CrimsonGameMods Simple v1.1.3

1.10 Game Update Support

Full compatibility with Crimson Desert patch 1.10 (1.10.00).

Parser Updates

  • Updated dmm_parser for 1.10 wire format (removed money_icon_path, added UnitData.unk_hash_110)
  • Added ConditionData disc 409/410 (new Re-Blockade/pet growth condition types)
  • All 6325 items parse and serialize correctly on 1.10

Mod Fixes

  • Fixed iteminfo serializer — uses dmm_parser instead of broken crimson_rs for 1.10
  • Removed Kliff Gun Fix from Enable Everything (Kliff uses gun natively in 1.10)
  • All one-click mods verified working: ItemBuffs, Infinite Stamina, Bag Space, Mounts in Towns, Drop Rates, Merc Max, Store Max Stock, Speed, Difficulty

Known Issues

  • Quest Unlock only affects a small number of quest entries (typed parser needs update)
  • Universal Proficiency may not work with all provision/treasure items

Crimson Save Editor v1.0.9 — 1.10 Mount Update

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@NattKh NattKh released this 07 Jun 05:38

What's New

New Mounts (39 total with real captured templates)

  • Wyvern (Riding_Wyvern_1000) — rideable wyvern mount
  • Rideable Camel (Riding_Camel_1000)
  • Rideable Cucubird (Riding_Cucubird_1000)
  • Rideable Wolf (Riding_Wolf_5)
  • Circus Lion, Trained Bear, Wild Tiger
  • Red Panda, Machine Eagle, Macaw Parrot, Wild Pigeon
  • White Wolf, Wild Wolf variants, Two-Horse Wagon x2
  • All existing mounts (Dragon, Wolf, Bear, Deer, Warthog, Ibex, ATAG, Iguana, CarmaBirdsaurus, etc.) updated with real captured hex from legitimate save files

Mount System Overhaul

  • All mount templates now use real captured hex extracted from actual game saves instead of generic base templates
  • Buttons for mounts without verified templates are now hidden
  • Removed "Unlock All" bulk buttons — individual mount buttons only
  • Added save compatibility warning to mount unlock dialogs

Bug Fixes

  • Fixed mount insertion crash — type index remapping now uses structural role mapping instead of position-based copying from reference mounts. Works regardless of save version or schema ordering
  • Fixed PO fixup corruption — replaced range() loops with explicit while loops to work around Python 3.14 bytecode cache corruption bug
  • Fixed mercenary scanner crash — added bounds checking in save_pet_rename.py for bitmap index, data offset, and type index validation
  • Fixed item name sync — corrected PAZ localization path (gamedata/stringtable/binary__) so "Sync from Game" button actually pulls English names
  • Updated item_names.json — 6325 items with 6253 localized English names from 1.10 game data

UI Improvements

  • Knowledge tab: added note about pattern matching limitations
  • Quest completion: added warning about chapter progress % not fully updating
  • Template Swap button: hidden behind dev mode (use regular Swap instead)
  • Mount categories reorganized: Confirmed, Creatures, Machines, Wild/Boss, Rideable, Misc, Wagons, Horses

Build

  • Built with Python 3.13 for stability

Crimson Game Mods v2.0.7

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@ShadowfeindX ShadowfeindX released this 12 Jun 23:19

Crimson Game Mods v2.0.7 — 1.11 Game Update Support

1.11 Compatibility

  • Updated dmm_parser and crimson_rs parsers for game version 1.11 (patch 1.11.00)

Crimson Game Mods v2.0.6

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@NattKh NattKh released this 06 Jun 01:11

Crimson Game Mods v2.0.6 — 1.10 Game Update Support

1.10 Compatibility

  • Updated dmm_parser and crimson_rs parsers for game version 1.10 (patch 1.10.00)
  • All one-click mods verified working: ItemBuffs, Infinite Stamina, Bag Space, Mounts, Drops, Mercs, Stores, Speed, Buffs, Difficulty
  • Fixed iteminfo serializer — was broken on 1.10 due to removed money_icon_path field
  • Added ConditionData disc 409/410 support (new Re-Blockade/pet growth condition types)
  • Fixed Game Browser crash on 1.10 (new language code 0x7FFF for Thai)

Bug Fixes

  • Fixed Apply to Game hanging on "Packing overlay (uncompressed)" — iteminfo serializer was using broken crimson_rs path
  • Fixed Kliff Gun Fix crash on Apply to Game — disabled (Kliff uses gun natively in 1.10)
  • Fixed paz_patcher structural parser crash — now uses dmm_parser for reliable 6325/6325 item parsing
  • Fixed Universal Proficiency v3 — now actually clears tribe_gender_list (was only counting without clearing)
  • Fixed stale overlay detection — shows user-friendly popup directing to Load Manager or Extract Vanilla
  • Replaced ALL crimson_rs.serialize_iteminfo/parse_iteminfo calls with dmm_parser wrappers

UI Changes

  • Removed Kliff Gun Fix from Enable Everything (native in 1.10)
  • Hidden Quest Mods tab (quest_info/mission_info/stage_info typed parser needs RE work)
  • Hidden Sync from GitHub button in Items tab

Hidden / In Progress (not yet working)

  • Unlock All Equipment button (provision items → equippable gear) — needs per-item preset approach, hidden for now
  • Quest Unlock mod — mission_info/stage_info tables are blob-only, fields inaccessible until typed parser is updated

Known Issues

  • Universal Proficiency may not work with all provision/treasure items
  • Quest Unlock only affects 6/1084 quest entries (FilterCondition decoder needs update)