Releases: NaumanHSA/project-igi-studio
Release list
Project IGI Studio 1.0.3
Ground of any height, and the game's mission list in your hands.
New
- Mountains, hills and valleys of any size. The game's height maps move
the ground about 4 m at most. Where you shape it further than that, the
studio now builds the level's terrain itself again there, so there is no
height limit. Raise, Lower, Level and Ramp take any height, and a big change
gets a wider slope of its own. - A brush for the ground: Raise, Lower, Smooth, Flatten, Roughen and
Erase, up to 600 m wide, with a soft, even or hard edge. - Big shapes to stamp: Mountains (a click places one, a drag places a
range), Hills, Plateau, Crater and Valley, each with small, mid and high
presets. No two stamps come out the same. - Remove. Drag round a hill and it is replaced by the ground around it.
- Light and shade follow the new ground. The level's baked light is redone
over what you changed, so a new mountain has a lit side and a shaded side,
and one you took away leaves no shadow behind. - A terrain budget. The game holds a fixed amount of terrain, and a bar in
the Ground panel shows how much of it your mission uses. A mission that
would need more is stopped before Apply, with what to make smaller. - The AI designer shapes ground too: it can stamp mountains, ranges and
valleys, and remove hills. - Copy details. Apply's log can be selected, and a button under it copies
the whole log, with the studio's version on top, ready for a bug report.
Changed
- The missions in your game, as the game lists them. The studio shows
every mission in slot 15 and up, in the game's order. A new mission goes
after the last one, missions can be reordered, and one can be taken out of
the game (its folder is kept inbackups/slots/removed). The game's chain
from one mission to the next is kept whole through all of it.
Fixed
- A mission from a blank map applies. Its objectives went into the level
script in the wrong place, and the script failed to compile (unexpected
','). An objective that belongs to the level's own story, which a blank map
does not have, is now pointed out with what to do instead of failing.
Download
| File | What it is | Size |
|---|---|---|
| ProjectIGIStudio-Setup-1.0.3.exe | The installer. Recommended | 116 MB |
| ProjectIGIStudio-1.0.3-win.zip | The same program without an installer | 158 MB |
For Windows 10 and 11, 64-bit. You need your own copy of Project I.G.I.: I'm Going In: the studio ships no game files. New here? The manual walks you through it.
Note
This release is not signed yet, so Windows SmartScreen may say it protected your PC. Choose More info, then Run anyway. The code signing policy says why, and what changes.
SHA-256
d76548e9167e2bbebd65bdbb819dcc343f6e180a34b4d9f9a79dd2130fd70511 ProjectIGIStudio-Setup-1.0.3.exe
e3a11c00e57659f781482e889f4ec82ce0976e55fa03759781e6527fe90a5d71 ProjectIGIStudio-1.0.3-win.zip
Project IGI Studio 1.0.2
Fixes for 1.0.1's new top bar and 3D view.
Fixed
- The mouse looks around in the 3D view. The desktop app refused the
browser's request to hold the mouse, so the view only moved while Alt was
held. It is allowed now: click in the view, then move the mouse. - Menus and dialogs are on top. The Mission and Help menus went under the
map's toolbar and under the 3D view, and Settings opened behind the 3D view.
Everything that drops down, pops up or opens over the studio is above the map
and the 3D view now.
Changed
- Settings, About lists its links one a line, each with what it is,
instead of a row of buttons.
Download
| File | What it is | Size |
|---|---|---|
| ProjectIGIStudio-Setup-1.0.2.exe | The installer. Recommended | 116 MB |
| ProjectIGIStudio-1.0.2-win.zip | The same program without an installer | 158 MB |
For Windows 10 and 11, 64-bit. You need your own copy of Project I.G.I.: I'm Going In: the studio ships no game files. New here? The manual walks you through it.
Note
This release is not signed yet, so Windows SmartScreen may say it protected your PC. Choose More info, then Run anyway. The code signing policy says why, and what changes.
SHA-256
cfda730acea5daecb3d8d95f6b351e4d50073cda7ff99373591e10d70f08cf7b ProjectIGIStudio-Setup-1.0.2.exe
2cd622697074654e819850fa935656421e73be55576d9e79c99dce4567a01d70 ProjectIGIStudio-1.0.2-win.zip
Project IGI Studio 1.0.1
Fixes found by testing on a copy of the game as it shipped, a free camera for
the 3D view, and new Settings.
Fixed
- Your missions show in the game's list on a fresh install. The game only
offers the missions a player has reached, which on a new install is mission 1
alone, so a mission in slot 15 was installed and never offered. Apply now
lets the game's list reach your mission, through the one line of the game's
settings (config.qvm) that says how far it goes, backed up first. Nothing
you reached playing is taken away. - Switching to another copy of the game. Changing the game folder now
connects the new copy properly, with a reference copy of its levels and its
level data, and each mission shows as in the game only in the copy it was
applied to. Before, a mission kept the slot number it had in the old game:
Apply failed with slot belongs to another mission, and Remove from the
game could have taken out another mission's slot. - No jump when Alt is pressed. The desktop app's hidden menu bar came up
with every Alt, shifting the whole studio during an Alt+drag. It is gone; what
it held is in the new Help menu.
New
- 3D from the top bar. Map | 3D in the middle of the top bar; 3D starts
just behind the player start, looking the way the player faces. - A free camera in 3D. The mouse looks around, W A S D fly, easing in and
gliding to a stop. Hold Alt to edit: click to select, Alt+drag moves
anything, Shift+Alt+drag lifts or lowers it. The range is a slider, and
starts at 60 m. - New Settings. A page each for the game (with Browse, and the folder
checked as you pick it), the AI designer, the light model, updates, and about. - Local models. Each model is OpenAI or OpenAI-compatible (LM
Studio, vLLM, Ollama, OpenRouter), with its server's address and context
window: requests are fitted into it, so a long chat no longer overflows a
local model. - A new look for the top bar, the buttons and the menus, with the logo.
- Text is no longer selected by accident; the AI designer's chat still can be.
Download
| File | What it is | Size |
|---|---|---|
| ProjectIGIStudio-Setup-1.0.1.exe | The installer. Recommended | 116 MB |
| ProjectIGIStudio-1.0.1-win.zip | The same program without an installer | 158 MB |
For Windows 10 and 11, 64-bit. You need your own copy of Project I.G.I.: I'm Going In: the studio ships no game files. New here? The manual walks you through it.
Note
This release is not signed yet, so Windows SmartScreen may say it protected your PC. Choose More info, then Run anyway. The code signing policy says why, and what changes.
SHA-256
3d860a5ea044703ed6ef86de2bafa320eafd8c354131a8366571292467dcb550 ProjectIGIStudio-Setup-1.0.1.exe
f565494157340b81442807b730b52152b5ccc345fd1b545ac152fe707347f0e9 ProjectIGIStudio-1.0.1-win.zip
Project IGI Studio 1.0.0
The first public release: a mission studio for Project I.G.I.: I'm Going In,
as one Windows installer. It needs nothing else, no Python and no other tool
for the game, and it ships no game files: everything it shows is read from your
own copy of the game.
What's in it
- The map computer. Design on the green map from the game: contours,
buildings from above, every guard and pickup as a symbol. Zoom, drag, place. - Guards that patrol. Soldiers, snipers and officers, their routes drawn on
the walkways, how far they see and how hard they fight, with sight lines
that show what they cover. - Objectives and events. Destroy, steal, reach, rescue, survive, chained
with triggers so doors open and reinforcements arrive when you say. - Cameras and alarms. Security cameras with their sweep on the map, alarm
panels, sirens, and who comes running. - Ground and buildings. Raise, flatten and paint the terrain, place
buildings, fences, towers and trees, and check it all in a 3D close-up. - The AI designer. Ask for a change in plain words. It reads the map, makes
the changes in the studio, and lists every one for you to keep or undo. It
uses your own OpenAI key, encrypted for your Windows account. - Its own compiler. The game's mission scripts are read and written by the
studio itself: all 884 of them round-trip byte for byte. The IGI ToolKit is
no longer needed. - The 14 originals stay untouched. The studio keeps a checked reference
copy of the levels, builds every mission from it, and writes only into its
own mission slots, 15 and up. - A first run that sets itself up. It finds the game (registry, GOG, Steam,
the usual folders), checks the build, makes its reference copy and reads the
level data, in a few minutes. - Updates. From this release on, the studio looks for new versions itself.
An installed studio updates when you close it; Settings, Updates turns the
check off.
Good to know
- Windows 10 and 11, 64-bit.
- Tested on two copies of the game: retail 1.1 as it shipped, and retail 1.1
with a texture pack. Both are known builds. GOG and Steam copies should work
too, because missions are built from whichever copy you connect, but if yours
does something odd, please
open an issue. - This release is not signed yet. Signing through SignPath Foundation follows
in a later release.
Download
| File | What it is | Size |
|---|---|---|
| ProjectIGIStudio-Setup-1.0.0.exe | The installer. Recommended | 116 MB |
| ProjectIGIStudio-1.0.0-win.zip | The same program without an installer | 158 MB |
For Windows 10 and 11, 64-bit. You need your own copy of Project I.G.I.: I'm Going In: the studio ships no game files. New here? The manual walks you through it.
Note
This release is not signed yet, so Windows SmartScreen may say it protected your PC. Choose More info, then Run anyway. The code signing policy says why, and what changes.
SHA-256
8a8763021c6d950fdef33ce6e740503f73b07df10194779f41128c2a8258d7a5 ProjectIGIStudio-Setup-1.0.0.exe
6842203050f9fe5eba663083602dcb3d37e332f53163483d9abd088397e028d3 ProjectIGIStudio-1.0.0-win.zip