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Added TeamChatServer:SetTeamConfig(...) to handle updating a teams voice config
Added Voice Types (Essentially just modules that can be set for a team using TeamChatServer:SetTeamConfig(...) to depict how voice chat works for a team e.g. enemy proximity chat)
Changed how Voice Effects work. They are now binded to VoiceTypes instead of the entire team. You can do some really cool stuff with this, for example if you're making a horror game you could have to hunter have an audio effect that makes their voice sound scary, while you'd still be able to hear your teamates just fine.
Removed support for team wide voice effects in favor of VoiceType binded voice effects.