After a ton of digging, I "think" I've isolated the issue I'm having.
From what I can tell, it's on Doorstop's side instead of Bepin's but if I'm wrong, please let me know and I'll move the issue ticket over there
CarX Drift Racing Online 2
Unity 6.3.10f1
Testing was done with Bepin BE 755 and 741
redirect_output_log = true does output a log.
With 755, the game launches and plays just fine but nothing actually happens with respect to calling for Bepin to initialize (no config generated)
On 741, which uses an older Doorstop version, the game crashes on launch (No splash screen, nothing)
Changing/removing target_assembly has no effect
Native x64 DLL injection works fine outside of Doorstop. Made a tiny C++ DLL and injected with Xenos post launch. Worked fine. This is the very very edge of my knowledge in this, tho, so I might not be of further help without some hand holding.
The 755 output log shows nothing of interest (It's just the Unity player log, no errors, no mention of loading mods, nothing but vanilla loading fluff)
741 output log
output_log.txt
Of note in the stack trace:
0x00007FFF07CABBD3 (KERNELBASE) CompareStringA
0x00007FFF0AF820BA (KERNEL32) lstrlenW
0x0000000180002514 (WINHTTP) WinHttpWriteProxySettings
0x00007FFE96CBFD05 (UnityPlayer) UnityMain
0x00007FFE9687EFE7 (UnityPlayer) UnityMain
0x00007FFE95B5C7A3 (UnityPlayer) UnityMain
0x00007FFE95AF05B0 (UnityPlayer) UnityMain
0x00007FFE95BEB83B (UnityPlayer) UnityMain
After a ton of digging, I "think" I've isolated the issue I'm having.
From what I can tell, it's on Doorstop's side instead of Bepin's but if I'm wrong, please let me know and I'll move the issue ticket over there
CarX Drift Racing Online 2
Unity 6.3.10f1
Testing was done with Bepin BE 755 and 741
redirect_output_log = true does output a log.
With 755, the game launches and plays just fine but nothing actually happens with respect to calling for Bepin to initialize (no config generated)
On 741, which uses an older Doorstop version, the game crashes on launch (No splash screen, nothing)
Changing/removing target_assembly has no effect
Native x64 DLL injection works fine outside of Doorstop. Made a tiny C++ DLL and injected with Xenos post launch. Worked fine. This is the very very edge of my knowledge in this, tho, so I might not be of further help without some hand holding.
The 755 output log shows nothing of interest (It's just the Unity player log, no errors, no mention of loading mods, nothing but vanilla loading fluff)
741 output log
output_log.txt
Of note in the stack trace:
0x00007FFF07CABBD3 (KERNELBASE) CompareStringA
0x00007FFF0AF820BA (KERNEL32) lstrlenW
0x0000000180002514 (WINHTTP) WinHttpWriteProxySettings
0x00007FFE96CBFD05 (UnityPlayer) UnityMain
0x00007FFE9687EFE7 (UnityPlayer) UnityMain
0x00007FFE95B5C7A3 (UnityPlayer) UnityMain
0x00007FFE95AF05B0 (UnityPlayer) UnityMain
0x00007FFE95BEB83B (UnityPlayer) UnityMain