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13976_gamedev (Student) edited this page Jul 30, 2026 · 5 revisions

Starhelm

Take the helm. Command your AI.

Starhelm is a data-driven, genre-agnostic action / job / command AI framework for Unity, built for management games, colony sims, city builders, survival games and light RTS. It separates what an action is (data) from how it runs (runtime), and ships with visual behavior graphs, authored dialogue, work schedules and a live "why" debugger.

Why Starhelm

Hand-coded management-game AI tends to turn into spaghetti code, with decisions, travel, costs, cooldowns and effects all tangled together inside fragile scripts. Starhelm gives you a reusable backbone for any genre, along with the tooling needed to author and debug your AI.

Wiki contents

Start here

Open Tools > Starhelm > Dashboard (Ctrl+Shift+H) in Unity. Every tool lives there as a tab, and its Overview tells you what the open scene is missing and fixes each gap with one button. Create all generates the folders, the demo actions, the demo dialogue, a demo behaviour graph and a playable scene in one go.

Answering "why is my AI doing nothing?"

Two tabs answer the two halves of that question. The Debugger shows what an actor did, state by state, with the reason behind each. Why not? shows what it is not doing: every gate between it and each action it knows, with a verdict, and without running anything.

Requirements

Unity 6000.0 or newer. The core (Core / Runtime / Modules) has zero dependencies. The optional playable Template pulls in uGUI and the Input System.

Additional documentation

  • Manual.md - concepts, lifecycle, integration
  • Quickstart.md - a 5 minute walkthrough from import to a custom action
  • CHANGELOG.md

License

Copyright 2026 Nekuzaky. All rights reserved. Distribution and use will be governed by the Unity Asset Store EULA on release.

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