This is an index of all the samples in this project, with a brief description.
This project has all the basic elements needed for the resulting projects, from the Transform class to input controllers, Utilities and much more.
This sample shows how a basic UI can be created using just spritebatch draw calls and the RandomchaosMBBase Lib.
This sandbox shows how to use the RandomchaosMGUIBase library.
This sandbox has a simple sample showing how scene picking could be done with the mouse.
This sandbox is an example of how Post Processing can be done, there are a number of effects here, and I am adding to them all the time.
This is where I put my Terrain sandbox projects.
A sandbox for creating simple terrain.
A sandbox showing how Geoclip mapping can be used for terrains, as described in GPU Gems 2 Chapter 2.
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