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Neoloxal edited this page Sep 2, 2026
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Items
Funny Stick
Funny sticks are debug stick like items used to provide an output when used. They automatically generate names and models for themselves.
To create a funny stick make a new item class which extends FunnyStick and override the use method.
Toggle Stick
Same as the regular funny stick but toggles. Created the same as a FunnyStick but you need to override the inventoryTick method instead of use. There is alse the toggle method for when the stick is toggled. There is a constructor parameter to automatically disable the stick when unselected (disableOnUnselected) it should be set in the individual toggle stick subclass.
Data Components
Toggle
A simple boolean data component accessible through LibDataComponents.TOGGLE.get().