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Allow reload immediately after firing.#1699

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Agiel merged 1 commit intoNeotokyoRebuild:masterfrom
Agiel:immediate_reload
Feb 20, 2026
Merged

Allow reload immediately after firing.#1699
Agiel merged 1 commit intoNeotokyoRebuild:masterfrom
Agiel:immediate_reload

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@Agiel Agiel commented Feb 16, 2026

Description

  • Remove mandatory delay after firing by just removing the nextPrimaryAttack check.
  • Fix issue with semi-auto guns where the first shot after reload would be a dud if the fire button was held when starting the reload.
  • Pull SRS bolt after firing last round. This is parity and it was annoying that it didn't unzoom immediately (when using toggle aim). The bolt animation can always be cancelled into a reload.
  • Allow reloading the SRS while the fire button is still held.

Toolchain

  • Linux GCC Distro Native - CachyOS - gcc version 15.2.1 20260209

Linked Issues

* Remove delay after firing
* Fix issue with semi-auto guns where the first shot after reload could
  be a dud.
* Pull SRS bolt after firing last round. This is parity and it was
  annoying that it didn't unzoom immediately.
@Agiel Agiel requested a review from a team February 16, 2026 23:03
@Agiel Agiel added the Tournament Priority Issues to be prioritized for the upcoming NT;RE tournament label Feb 17, 2026
@Rainyan Rainyan requested a review from a team February 19, 2026 18:27
@Agiel Agiel merged commit f090626 into NeotokyoRebuild:master Feb 20, 2026
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Tournament Priority Issues to be prioritized for the upcoming NT;RE tournament

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The delay after firing to being able to reload should be parity

3 participants