Clicker Game Project made with Unity
This game is a simple clicker game that has a precise progression plan. The player will be able to develop societies on a planet and see it grow through the time, until the player decides to get rid of it all and try on another planet.
for now, none, but when 1.0 releases, I aim to have the following features :
- full autonomous growth of population
- at a certain term, the planer will be inhabited by enough people to develop itself on its own, without the help of the player. After that, the player will be able to choose if he wants to simply look at them grow, or toy with them and their society
- at a certain term, the planer will be inhabited by enough people to develop itself on its own, without the help of the player. After that, the player will be able to choose if he wants to simply look at them grow, or toy with them and their society
- Interactive weather system & natural disasters
- At a point, natural disasters would be able to occur naturally, or triggered by the player to toy with the living beings of the planet he observes.
- At a point, natural disasters would be able to occur naturally, or triggered by the player to toy with the living beings of the planet he observes.
- customized planets
- In the future, I'd like to have a system that allows the player to tweak some natural features of the planets he creates, like temperature, humidity or other things
- In the future, I'd like to have a system that allows the player to tweak some natural features of the planets he creates, like temperature, humidity or other things
- Collection
- a funny feature would allow the player to have a "collection" of worlds that he previously destroyed or preserved.
- a funny feature would allow the player to have a "collection" of worlds that he previously destroyed or preserved.
All of these features are idea, this list could get bigger by the time.
Yes, there is, however it is not directly told nor really accessible as it will be related in future games.