Releases: NeptunianAxolotl/LD55
Release list
Jam Fix v1.05
The jam version with a single fix for sigils sometimes not being created due to an overly-precise check on their edge length. It isn't a particularly common bug, but it can feel bad and seems unambiguous enough for a jam bugfix update.
Euclid's Elementals: Post Jam v1.11
A post-jam release for practise and completeness. See the game page for a general description and overview: https://ldjam.com/events/ludum-dare/55/euclids-elementals.
Updates since https://github.com/NeptunianAxolotl/LD55/releases/tag/p1.0
- Air and ice on difficulty level >=3 now partially affect elementals and the player respectively, to add a bit of a tradeoff to upgrading them.
- Fixed a bug with triangles of very-nearly equal side length not being detected as sigils.
Euclid's Elementals: Post Jam v1.0
A post-jam release for practise and completeness. See the game page for a general description and overview: https://ldjam.com/events/ludum-dare/55/euclids-elementals
No vital bugs or balance issues were found since the jam, so there is no reason to play this if you are rating games for Ludam Dare, and the scores are comparable. The Jam release is here: https://github.com/NeptunianAxolotl/LD55/releases/tag/v1.04
Changes.
- Updated the name of the screenshot directory and made it pop up on the screen. This makes the system that is copied into each game more robust.
- Implemented the intended animation for life elemental.
- Tweaked the earth and chalk elemental animations.
- Fixed the floating level up text not drawing on the top half of the map, due to a draw order issue.
- Fixed closing the Grimoire deselecting any point you have selected.
- Improved and expanded the Grimoire hints.
- Extended the extra difficulty levels.
- Fixed window title.
Jam v1.0
Jam v1.04
Jam v1.03
Black background.
Maybe workaround a weird thing in the tutorial.
Jam v1.02
v1.01
Halved the file size with a resource cleanup