A post-jam version for completeness. There is little wrong with the jam version of the game, and all the level design and difficulty settings are compatible.
Changes:
- Added two more difficulty levels.
- Added a toggle to unlock all items on any level.
- Refactored how difficulty and sandbox modes work, which makes them all persist through restarts (previously only difficulty persisted)
- Placing items in the editor works while the menu is open, because otherwise it is a little bit confusing.
- Fixed some typos in level and win texts.
- Fixed sometimes being able to drop furniture behind the UI.
- Winning and losing on the same frame now loses the game, instead of win. This is more lore friendly and apparently someone triggered this race condition.