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dxmt ow2-pack v0.1 — shader IR release

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@NerRobDog NerRobDog released this 31 Aug 20:47
· 2 commits to main since this release

DXMT build tuned for Overwatch 2 under CrossOver on Apple Silicon. Upstream v0.80 (19e24ee) + this fork's patches.

Highlights

  • d3d11.releaseShaderIR (default on): parsed shader IR is released instead of being kept resident forever. Measured on OW2 @ 16 GB M1 Pro: process footprint 13 GB -> ~4 GB, MALLOC_SMALL 9.4 GB -> ~80 MB, swap growth zero, killcam 22-28 fps -> ~60 fps.
  • dxgi.customVideoMemory: optional cap for reported VRAM.
  • Recommended config included (dxmt.conf.example): frame pacing via preferredMaxFrameRate, optional MetalFX spatial output upscaling.

Install/rollback instructions in README.md inside the archive. Source: this repo at this tag (LGPL 2.1).

Validated on M1 Pro (16 GB) and Air M5 (16 GB), CrossOver 26.3, macOS 26.5.