DXMT build tuned for Overwatch 2 under CrossOver on Apple Silicon. Upstream v0.80 + this fork's patches.
New in v0.2
install.sh/uninstall.sh— one-command install with automatic backup of the stock CrossOver DXMT, and one-command rollback.DXMT_FRAME_LOG=<path-prefix>— per-frame CSV telemetry from the present path (frame interval; encode / drawable / latency-fence breakdown; shader compiles per frame). Near-zero overhead, no os_log.- README: honest shader-cache expectations — the cache builds as you play (every new hero/skin/ability/map compiles once, then cached forever); first sessions hitch more, then it converges.
Carried over from v0.1
d3d11.releaseShaderIR(default on): 13 GB -> ~4 GB process footprint on OW2 @ 16 GB M1 Pro, MALLOC_SMALL 9.4 GB -> ~0.1 GB, zero swap growth, killcam 22-28 -> 59.9 fps.dxgi.customVideoMemory, recommended config (dxmt.conf.example) with frame pacing and optional MetalFX spatial upscale.
Validated on M1 Pro 16 GB and MacBook Air M5 16 GB, CrossOver 26.3, macOS 26.5.
Source: this repo at this tag (LGPL 2.1).