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Modules Control
The Control slot decides how the arcade buttons turn into movement and actions. One chip. Empty means Four-way. Ingredient: lever. All slots
The arcade buttons are the pad (W A S D by default), A (Space), B (Left Shift) and the aim keys (arrow keys). Rebind them under Controls → NeroArcade. The HUD's key legend always names the keys you bound.
| Chip | What it does | Recipe (shapeless) |
|---|---|---|
| Four-way (default) | Up, down, left and right to move, plus the A and B buttons. | Blank Chip + lever |
| One button | One action button and one alternate; the pawn moves on its own. | Blank Chip + lever + stone button |
| Twin stick | Move with the pad, aim with the stick, fire with A. | Blank Chip + lever + lever |
| Two-way | Left and right (or up and down) plus two buttons. | Blank Chip + lever + rail |
The pad moves the pawn; the last direction pressed wins unless diagonals are on.
| Setting | Default | Range |
|---|---|---|
| Diagonals | off | on (8 directions), off (4 directions) |
The pad does nothing; only A and B count, and the pawn moves on its own. What A and B do depends on the pawn (for example a Cursor reverses on A and stops on B; a Serpent turns left on A and right on B; a Runner hops on A).
| Setting | Default | Range |
|---|---|---|
| Hold | off | on (holding a button keeps acting), off (each press acts once) |
The pad moves in eight directions; the aim keys point the shot; A fires. Only a pawn that can fire (the Ship) uses the aim; with any other pawn the bench warns that aim is ignored.
| Setting | Default | Range |
|---|---|---|
| Aim | Eight-way | Eight-way, Free |
Movement on one axis only, plus A and B. A free-moving pawn then moves on that axis too (the bench warns).
| Setting | Default | Range |
|---|---|---|
| Axis | Horizontal | Horizontal (left-right), Vertical (up-down) |