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NeroArcade Wiki

Player- and server-owner documentation for NeroArcade, part of the Neroland mod family. Built on Neroland Core.

NeroArcade lets you make mini games inside Minecraft and play them with friends. A game is built from module chips: ten slots, each deciding one thing — the board, what you steer, how you win, what threatens you, what you collect, the controls, the speed, one twist, how many play, and the look. Put the chips in a Game Bench, try the game, and save it to a Cartridge. Slide the cartridge into an Arcade Cabinet and play; everyone nearby can watch the screen. Swap one chip and you have a different game.

Cartridges hold a game, not a program, so they are safe to share: copy them at a Cartridge Duplicator, publish and download them at an Arcade Exchange, and remix someone else's game at your own bench. Join cabinets with a Link Bus to play versus or co-op, and watch the scores on a Marquee Screen.

Status: version 0.1.0-beta.1, a beta. Everything below is built and tested in code; it has not yet had its first full run in a live game.

Contents

Playing

Reference

  • Commands — every /neroarcade command and the two client commands
  • Config — every setting in config/neroarcade.properties
  • Privacy — what a server keeps about you, credit, export and erasure
  • NeroLink — the companion app: your library, boards, notifications, export and import

What is not in this version

No Holo-Arena (playing a game out in real blocks), tournaments, cross-server exchange, soundtrack chips or sprite editors yet; no "challenge a friend" in the app; no turn-taking across linked cabinets; at most four players in one game. Coin-op play with NeroEconomy is built but switched off by default. The full list is in the mod's changelog.

See also

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