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Modules Pickup

github-actions[bot] edited this page Oct 24, 2026 · 1 revision

Modules: Pickup

The Pickup slot decides what the pawns collect. Up to three chips (the same chip twice with different settings is fine). Empty means no pickup. Ingredient: gold nugget. All slots

Chip What it does Recipe (shapeless)
Key Keys that unlock the exit; without one they are worth 5 points. Blank Chip + gold nugget + tripwire hook
Score Orb Orbs worth points; they return unless the rule is to clear them. Blank Chip + gold nugget + gold nugget
Shield Grab it to shrug off the next hits for a while. Blank Chip + gold nugget + iron ingot
Speed Boost Grab it to move faster for a while. Blank Chip + gold nugget + sugar

Pickups are placed on free floor cells at random (from the match's seed), never right next to where a player starts. Every pickup a Serpent collects makes it longer.

Key

Placed once at the start, a few cells away from every player, and never replaced. With the Reach Exit rule and Needs key on, the exit unlocks when every key has been collected. In any other game a key is simply worth 5 points (the bench warns). Keys count as clearable for Clear Board.

Setting Default Range
Count 1 1–4

Score Orb

Each orb gives its value to whoever collects it. A collected orb comes back somewhere else after one second — except under Clear Board, where the orbs are placed once and the goal is to take them all.

Setting Default Range
Value 10 1–100 points
Count 3 1–32 orbs

Shield

Collecting it protects the pawn for the duration: hazards and shots do not cost a life. A collected shield returns after five seconds.

Setting Default Range
Duration (ticks) 100 20–400
Count 1 1–4

Speed Boost

Collecting it makes the pawn faster for the duration. A collected boost returns after five seconds.

Setting Default Range
Duration (ticks) 100 20–400
Count 1 1–4

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