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Dario Maselli edited this page Jun 27, 2026 · 1 revision

FAQ

Does Neroland Core add gameplay on its own?

Not much. Core is a library: it ships some crafting materials, tags, and a stack of APIs that other Neroland mods build on. Install it because a mod you want requires it. See Getting Started.

Which Minecraft versions and loaders are supported?

Minecraft 26.1.2 and 26.2 on NeoForge, Forge, and Fabric. On Fabric you also need Fabric API.

What materials does Core add?

Nero Alloy, Starsteel, Void Crystal, and Plasma Glass, plus their forms (ingots, nuggets, dusts, plates, shards, gems, blocks, panes). See Materials. Core deliberately ships no ores — the mods that introduce a material's ore smelt it into these Core items.

Why do the textures look like placeholders?

The 1.0.0 textures are procedural placeholders meant to be re-skinned later. Functionality and tags are final; the art is not.

Can a server pack retune Core without code?

Yes. Recipes, loot tables, tags, mining requirements, and gate definitions are all plain data and datapack-overridable, and numeric balance lives in config. See Tags & Datapacks and Configuration.

Does Core have machines or power?

Core ships the framework (Nero energy, a base machine block-entity, the upgrade-module system) but no concrete machines or generators — those come from mods like Nerotech and NeroPower. See Machines, Power & Upgrades.

Does Core handle money or factions?

Core defines the currency and reputation contracts and ships a non-persistent in-memory fallback, but stores nothing permanently. NeroEconomy and NeroFactions provide the real storage. See Economy & Reputation.

How do I delete my data?

Run /neroland data eraseme to erase your own Neroland data across every system. Admins and retention sweeps use the other /neroland data commands. See Privacy & Data and Commands.

I'm a mod developer — how do I build against Core?

See For Developers and the deeper ../docs/USING-CORE.md.

See also

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