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Getting Started

Dario Maselli edited this page Jun 27, 2026 · 1 revision

Getting Started

Neroland Core is the foundation library for the Neroland sci-fi mod ecosystem. It is built for Minecraft 26.1.2 and 26.2 on NeoForge, Forge, and Fabric, with the mod id nerolandcore.

What Core is (and isn't)

Core is a library, not a content mod. It provides the shared materials, tags, and APIs that the other Neroland mods rely on, so the whole ecosystem behaves consistently. By itself Core adds:

  • a handful of crafting materials and their blocks (see Materials),
  • a shared Neroland creative tab,
  • a /neroland … command tree (see Commands).

The real gameplay — machines, planets, quests, economy — lives in the mods that build on Core (Nerospace, Nerotech, NeroPower, NeroEconomy, NeroFactions, NeroQuests, NeroEvents).

Who it's for

  • Players — you install Core because a mod you want requires it. It runs quietly underneath.
  • Pack makers — Core is highly tunable from a datapack and config without touching code; see Tags & Datapacks and Configuration.
  • Mod developers — Core is the single, stable dependency you build against; see For Developers.

Installing

  1. Install your loader of choice (NeoForge, Forge, or Fabric) for Minecraft 26.1.2 or 26.2.
  2. On Fabric, also install Fabric API.
  3. Drop nerolandcore and any mods that depend on it into your mods/ folder.

Core must load before the mods that depend on it; loaders handle this automatically from the dependency declarations.

First things to try

  • Open the creative inventory and find the Neroland tab to see the materials Core ships.
  • Run /neroland gate list to view the progression milestones (see Progression Gates).
  • Run /neroland config list to see Core's tunable values (see Configuration).

See also

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