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Controller
Dario Maselli edited this page Jul 1, 2026
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The Network Controller is the single brain of a NeroLogistics network. It is optional — ducts, cables, terminals, drone ports and storage all work on their own with zero config — but attaching one controller to a conduit line manages that network and scales its throughput.
- One controller per network. A network may have exactly one controller. If two controllers end up touching the same conduit network, neither manages it: the network falls back to base throughput and both controllers report a conflict. To run several networks, give each its own controller and move goods between them with drones (export from one network's drone port, import on another's).
- Governs throughput. While powered, the controller multiplies its network's per-tick transfer budget for items, fluids and energy. An unpowered controller still manages the network, but at the base (unboosted) rate.
- Modular capacity — expands as you build. Place Network Modules next to the controller (they chain — any module connected to the cluster counts). Each module adds throughput. The bonus per module, the module cap and the maximum multiplier are all server-config values.
- Craft a Network Controller (expensive — it does the heavy lifting) and place it touching a duct/cable line.
- Power it with an Energy Cable (it draws a small upkeep each tick to stay boosted).
- Build a Network Module cluster against the controller to raise throughput.
-
Right-click the controller to read its status:
active,idle(not on a network) orconflict, along with the module count and the current throughput percentage.
Without a controller, conduits still move resources at the configured base budget — NeroLogistics never requires a controller. The controller is the upgrade that unifies and accelerates a network, not a gate in front of basic transport.
| Key | Default | Meaning |
|---|---|---|
enableController |
true |
Master toggle for the controller's managed throughput boost. |
controllerUpkeepPerTick |
8 |
NE/tick to keep a controller powered (below this it manages at base speed). |
controllerModuleBonusPercent |
25 |
Throughput bonus (%) each connected module adds to a powered controller. |
controllerMaxModules |
16 |
Max modules a controller counts (bounds the flood-fill). |
controllerMaxPercent |
500 |
Cap on the managed throughput multiplier (100 = no boost). |
See Configuration for the full list.