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Drones
Redesign note: the Drone Port is the current drone block — standalone, RF-powered, with import/export modes, drones-as-lanes, name/Auto routing, and the unrendered Hyperspeed upgrade. The Drone Hub below is the legacy Stage-3 block, kept for migration. New setups should use Drone Ports.
Drones carry items point-to-point without conduits or wireless links.
The hub stocks an item buffer (fill it with ducts/hoppers) and dispatches delivery drones to wireless cargo terminals on its channel within range. Right-click to cycle the hub's channel.
- It holds a hard-capped pool of live drones (
dronesPerHub); it never dispatches beyond the cap. - Each dispatch charges the hub's energy buffer (
droneEnergyPerDelivery); power it with cables. - Targets come from the cheap wireless-channel membership list — no world scan.
- Toggle the whole system with the
enableDronesconfig (no progression unlock required).
A lightweight non-living entity. It flies in a straight line from its hub to the target, deposits its cargo into the destination inventory (dropping any overflow), then despawns. A failsafe age bounds its lifetime so a stranded drone never lingers.
Note: the delivery drone's detailed animated model is part of the deferred visual/art pass (see MODELS.md in the umbrella docs). Drone-port Hyperspeed transfers deliberately spawn no drone entity at all, for performance.