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Dario Maselli edited this page Jul 1, 2026 · 1 revision

Drones

Redesign note: the Drone Port is the current drone block — standalone, RF-powered, with import/export modes, drones-as-lanes, name/Auto routing, and the unrendered Hyperspeed upgrade. The Drone Hub below is the legacy Stage-3 block, kept for migration. New setups should use Drone Ports.

Drones carry items point-to-point without conduits or wireless links.

Drone Hub (legacy)

The hub stocks an item buffer (fill it with ducts/hoppers) and dispatches delivery drones to wireless cargo terminals on its channel within range. Right-click to cycle the hub's channel.

  • It holds a hard-capped pool of live drones (dronesPerHub); it never dispatches beyond the cap.
  • Each dispatch charges the hub's energy buffer (droneEnergyPerDelivery); power it with cables.
  • Targets come from the cheap wireless-channel membership list — no world scan.
  • Toggle the whole system with the enableDrones config (no progression unlock required).

Delivery Drone

A lightweight non-living entity. It flies in a straight line from its hub to the target, deposits its cargo into the destination inventory (dropping any overflow), then despawns. A failsafe age bounds its lifetime so a stranded drone never lingers.

Note: the delivery drone's detailed animated model is part of the deferred visual/art pass (see MODELS.md in the umbrella docs). Drone-port Hyperspeed transfers deliberately spawn no drone entity at all, for performance.

See also

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