Skip to content

Terminals

Dario Maselli edited this page Jul 1, 2026 · 2 revisions

Terminals

Redesign note: the Storage Request Terminal now also recognises the Universal Duct (not just the legacy item duct), so it aggregates native Item Storage alongside any other inventories on the network. Auto-Crafting adds request-and-build on top of storage. A single tabbed terminal (Items / Fluids / Gas / Crafting / Drone Ports) is the planned successor — see the redesign docs.

Three blocks extend logistics beyond a single conduit line. All three hold an internal buffer that hoppers, ducts, Create and other mods can fill and drain (they expose the standard item capability on Fabric and NeoForge).

Wireless Cargo Terminal

A buffered virtual endpoint keyed to a channel (0–15). Terminals on the same channel within range form a wireless link with no physical conduit: items pushed into one terminal's buffer are moved to another in-range terminal's buffer, on an interval.

  • Right-click to cycle the channel.
  • Each transfer charges the sending terminal's energy buffer (power it with cables); if it has no energy, it does not send.
  • Range, per-item energy cost, and the transfer interval are configurable.
  • Works out of the box — no progression unlock required.

Use a pair to bridge two duct networks across a base without running cable between them.

Storage Request Terminal

A GUI block that aggregates the item network it is attached to. On an interval it restocks its output buffer with items pulled from the inventories on the adjacent item duct's network, matching a request filter (default: everything). Open it and take what you need; it restocks from the network.

  • When AE2 is present, its interface is just another inventory on the network and is read through the same path — no AE2 dependency, no duplication.
  • Works out of the box — no progression unlock required.

Train Cargo Interface

A passive buffered inventory that bridges a NeroLogistics item network to Create train load/unload. NeroLogistics ducts treat it as an ordinary inventory endpoint; Create reaches the same buffer through the standard item capability — so trains carry network cargo with no hard Create dependency. For native same-dimension bulk hauling with no other mods, see the Train Station; this interface is the optional Create bridge.

See also

Clone this wiki locally