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2.1.0.3721

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@github-actions github-actions released this 28 Aug 16:26
· 64 commits to master since this release
Bump version to 2.1.0
    This release includes path finding option thanks to @jeremv42
    You still need generated NavMeshes.
    These can be built via https://github.com/thekroko/uthgard-opensource/tree/master/pathing/buildnav
Enable navmesh pathing for following/attacking
    Also add pathing for Goto, Here and several other commands
Add 1.128 client
Fix Pet Speed (#462)
    Fix pets only slowly following when owner stands
    Adjust mob speeds to be closer to player speeds
Fix ControlledNpcBrain.ComeHere() and .Goto(GameObject)
    Previously pets would teleport to target on successive ComeHere/Goto
Add mob pathing for roaming (#460)
    Required are nav files which can be generated by uthgard-opensource/builnav
Fix DOLConfig
    DOLConfig couldn't find DOLServer.dll
Create a GameInventoryItem when interacting with a GameInventoryObject
    Every item added to the player's inventory needs to be a GameInventoryItem type.
    There exists a condition in GameInventoryObject's which allow to exchange two items
    from a vault, during which the item received loses its type and uses InventoryItem
    instead.
    A player could exploit this behaviour to prevent items from losing condition (for
    example).
Fix Friend List in 1.126 (#458)
Version bump to 2.0.0 (#454)
Update Docker workflow actions (#453)
Remove Net Framework (#448)
    Look for assemblies (also) lib folder
    Remove NetFramework build
    Remove NetFramework specific code
    Cleanup release directory
    Adjust docker image tags
Show error for wrong ID in DBCharacterClass.EligibleRace (#450)
    Load default CharacterClass if loading from DB fails
    Remove CharacterClass.player member
Fix Warlock Chamber Display (#452)
    Previously there was one too many chamber displayed
    Add empty chamber if spell has no corresponding model
    Remove chamber effect packet spam
Improve NPC Stealth (#443)
    NPCs are now unstealthed on attack and restealth when out of combat
    Fix Blanket of Camouflage
Move CharacterClass to DB (#444)
    Refactor CharacterClass
    Remove ICharacterClass and all its implementations
    Save default CharacterClasses into DB if they do not exist yet
    Fix pet window to no longer close when releasing subpet while having no main pet
    Change Necromancer spells only using power when pet starts casting them
Merge pull request #446 from NetDwarf/FixNecromancer
    Necromancer: Fix double cast
Add missing locks around the inventory (#447)
Fix Divine Intervention (#445)
    The targets are supposed to heal themselves from the pool