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This repository was archived by the owner on Oct 23, 2025. It is now read-only.

Fixed handles not releasing correctly

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@TomSimons TomSimons released this 28 Mar 09:23
· 2 commits to main since this release
  • Fixed weird issue where Unity's input system's wasReleasedThisFrame doesn't work consistently. The RuntimeTransformHandles will now calculate these states itself.