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Releases: Neurrone/soc-access

V0.7.4

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@Neurrone Neurrone released this 08 Aug 06:11
v0.7.4
e9d44a0
  • Fixed tiles no longer being announced when returning to them after passing over tiles that announce nothing, which could happen when announcement elements such as coordinates and terrain are disabled

V0.7.3

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@Neurrone Neurrone released this 07 Aug 07:31
v0.7.3
a68084f
  • Added D command on the adventure map that describes the position of the accessibility cursor and the size of the map
  • Fixed movement between two tiles on the adventure map and battlefield that announce identically being silent when coordinate announcements are disabled

V0.7.2

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@Neurrone Neurrone released this 27 Jun 14:05
v0.7.2
7cefbf5
  • Information spoken on the focused tile or in scanner results are now a composable set of announcements that you can toggle, reorder, and customize individually from the mod settings screen
  • Using the composable announcements setting introduced above, added an option to read the movement cost on the adventure map. There are two settings for controlling whether it is read when focusing on adventure map tiles and on the scanner. This is disabled by default
  • Fixed untranslated caster and effect names being narrated in combat
  • Increase log verbosity to help with debug Prism issues when it doesn't detect screen readers properly
  • Update Prism to 0.16.7 to fix issues with Baoyi screen reader support

V0.7.1

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@Neurrone Neurrone released this 15 Jun 10:24
v0.7.1
f1b9b06
  • Fixed combat grid tooltips lingering after combat ends or while loading another game. This caused the game to hang while loading a game from the combat screen
  • Make the faction selector on the research screen accessible when playing in mixed factions mode
  • Group announcements of effects caused by aura buffs like Fortune and Inspire together, instead of announcing it individually per stack
  • Try fixing edge cases where if combat ends in story text or level ups, the adventure map screen did not get initialized. Please let me know if you still see this happening
  • Added Ctrl+Space shortcut to move focus to the centre tile on troop placement and combat hex grids
  • Added announcement when cancelling ability targeting
  • Fixed combat narration using untranslated spell, ability, and modifier names
  • Update known issues to mention Shift+Tab being too responsive
  • Work around Prism not detecting the Baoyi screen reader by bundling its controler DLL
  • Fixed use of untranslated text for dismissing adventure map notifications and cancelling spellcast messages

V0.7.0

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@Neurrone Neurrone released this 07 Jun 10:40
v0.7.0
7e18f4b
  • Updates to support the Yulan DLC:
    • Fixed reading of Yulan troop upgrade costs and building upgrade choices
    • Upgraded Yulan buildings now include the essence type if applicable on the adventure map
    • Add label for Yulan maps on the lobby screen
  • Changed command to focus the objectives widget from O to B to avoid overriding the game hotkey for opening the chat window
  • Added support for the chat window
  • Text on story screens are now buttons, allowing Enter to advance to the next screen. Fixes having to tab to the next button to advance to the next screen
  • The first line of tooltips is no longer suppressed in cases where doing so would cause confusion. Previously, the first line was hidden if it was a substring of the current widget's label. This is now done only if it is an exact match with the widget's label
  • Combat improvements:
    • Enemies that are attackable by the current troop are indicated when focused
    • Mention which direction beam troops face
    • Improved narration of beam attacks
    • Fixed narration of leap ability
  • Fixed the secondary action command being impossible to use on misbehaving systems that don't send an actual \ key code when pressing it on the keyboard
  • Rewrote troop management section in the documentation to mention the disband tooltip action
  • Improved Portuguese translations for generated essence and hostile troop labels

V0.6.5

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@Neurrone Neurrone released this 03 Jun 06:59
v0.6.5
411e831
  • Fixed incorrect use of a helper to join strings, causing strange wording in objectives, build, spellbook and quickbar screens
  • Localize message on build screen for no build slot being selected

V0.6.4

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@Neurrone Neurrone released this 02 Jun 05:54
v0.6.4
dcddae1
  • The mod now has an automated GUI-based installer
  • The scanner now identifies unexplored tiles
  • Translation fixes

V0.6.3

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@Neurrone Neurrone released this 01 Jun 14:56
v0.6.3
fea8f7e
  • Fixed scanner bug where hitting End would say "No scanner results" if there are no pickups in view, but there are results in other categories
  • Add support for artifact market screen
  • Add support for portals that allow selection between multiple teleport destinations

V0.6.2

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@Neurrone Neurrone released this 01 Jun 12:38
v0.6.2
6936c61
  • Downgrade Prism from 0.16.5 to 0.16.1 to fix a Prism regression causing other screen readers besides NVDA not to be properly detected

V0.6.1

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@Neurrone Neurrone released this 01 Jun 10:20
v0.6.1
34c7f77
  • Fixed language translations using mojibake accents or ASCII fallbacks