0.1.13
Pre-releasePre-release. Tested on one machine, so treat it as a test build.
A cheat menu, on Del
A memory scanner and value freezer built into the game — the job people use Cheat Engine for, without needing Cheat Engine.
Pick a value type, type the number you can see on screen, First scan, then change it in game and Next scan = until a few addresses are left. Click one and Write once or Freeze it. If the number is not shown anywhere, start from Unknown value and narrow down with Increased / Decreased / Changed / Unchanged.
Save as cheat stores an address under a name beside the game and re-applies it on every launch, only while its tick box is on.
Scans run on their own thread, so the game keeps moving while they work.
If you would rather use Cheat Engine itself, it works, but two settings are not optional: turn on MEM_MAPPED scanning, and scan as big-endian. docs/cheat-engine.md explains both, tools/cheatengine has ready-made big-endian types, and the new membase console command prints where guest memory landed for that run.
BACK is no longer on Backspace
It sits on = now. Backspace is where people reach for a delete key, and it kept sending BACK to the game by accident. If you rebound it yourself, your binding is kept.
Smaller things
- The updater closes itself once an update is applied, after a five-second countdown that any click cancels. This one takes effect from the next update: the pack you are about to install is applied by the updater you already have.
- Closing the game gives it three seconds to shut down cleanly instead of eight before the process is taken out.
Updating
Either file works. update-0.1.13.rxp is the small one and applies to any install from 0.1.0 onward; DimensionsRecompiled-Setup.exe is the full installer and repairs an install without touching saves.
The README that came with your install is written at install time, so an in-place update leaves the old one. Everything new is above.