This program works wonderfully once you figure out how to set it up, however once you enter VR mode, your remain static and can't move. Meaning most first person games are pretty much unplayable, as if you try to move, the character will eventually just go out of the view.
Unless I'm missing something, I couldn't figure out a way to match the in-game camera movement with the VR camera movement, but it seems like it would be possible (I don't know how to code).
Theoretically, something like continuously setting the rig position (but not rotation) to that of the in-game camera would be ideal
This program works wonderfully once you figure out how to set it up, however once you enter VR mode, your remain static and can't move. Meaning most first person games are pretty much unplayable, as if you try to move, the character will eventually just go out of the view.
Unless I'm missing something, I couldn't figure out a way to match the in-game camera movement with the VR camera movement, but it seems like it would be possible (I don't know how to code).
Theoretically, something like continuously setting the rig position (but not rotation) to that of the in-game camera would be ideal