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Releases: Nexhas28/potato_voxel

1.9.6

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@github-actions github-actions released this 26 Aug 14:12
4fa1b5c

Download the .zip and install it from the game: MODS > Import mod .zip.

Changes

  • fix(cache): the dataKey follows the clock, discarding the cache twice a day
  • fix(vox): authored models draw untextured on every cache hit

1.9.4

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@github-actions github-actions released this 26 Aug 02:27

Gen 1

  • Added new 3D wooden fences.
  • Added new stone bollards for Pewter City and other routes.
  • Added new large trees for Viridian Forest.
  • Added new smaller trees for towns and routes.
  • Added new 3D jump ledges, including their end pieces.
  • Corrected colours for fences, ledges, and other scenery.
  • Fixed trees appearing incorrectly between connected maps.
  • Fixed a problem that caused Gen 1 precaching to fail.

Gen 2

  • Improved precaching for Gold, Silver, and Crystal.
  • Improved support for each game's maps and graphics.
  • Added a new 3D cave entrance model.
  • Improved colours for Gen 2 scenery.
  • Corrected some Violet City building behaviour.

Both generations

  • Improved support for coloured 3D models.
  • Added better model rotation and positioning.
  • Improved cache rebuilding when models or colours change.
  • Added extra checks to detect problems before they affect the game.

1.9.3

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@github-actions github-actions released this 25 Aug 13:18

Download the .zip and install it from the game: MODS > Import mod .zip.

Changes

  • potato_voxel: standalone tileset inspector with folder prompt and HTML atlas viewer
  • Add authored voxel assets and Gen 2 terrain integration

1.9.2

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@github-actions github-actions released this 25 Aug 12:05
c057db6

Download the .zip and install it from the game: MODS > Import mod .zip.

Changes

  • Flip the Gold voxel canvas on iOS LOVE 12.
  • fix(tests): %n in the forward-local scan matches a literal n, not a newline

1.9.1

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@github-actions github-actions released this 24 Aug 20:34
01e9e88

Download the .zip and install it from the game: MODS > Import mod .zip.

Changes

  • support for vox props

1.9.0 gen 2 beta

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@github-actions github-actions released this 24 Aug 18:46

Added: Gen 2 beta

  • Beta support for Gen 2 (Gold/Silver) via a dedicated gen2/main.lua renderer entry and gen2compat manifest flag.
  • New GoldAtlas.lua for Gen 2 sprite atlas handling and expanded TileShape.lua for Gen 2 tile shapes.
  • Voxel workbench: VoxelWorkbench.lua + WorkbenchJson.lua with a bundled web tool (tools/workbench) for editing building, cutout, and override data.
  • New datasets: workbench_buildings.json, workbench_cutouts.json, workbench_overrides.json, and a large expansion of voxel_heights.lua.
  • Manifest now declares both gen1 and gen2 game support.

1.8.5

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@github-actions github-actions released this 24 Aug 18:42
ecaae44

Download the .zip and install it from the game: MODS > Import mod .zip.

Changes

  • gen 2 updates

1.8.4

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@github-actions github-actions released this 23 Aug 22:09
2173a44

Fixed: staged battle layout and UI

  • BATTLE LAYOUT is no longer forced to OG or removed while staged battles are enabled; OG and WIDE are preserved through battle entry and map changes.
  • Unified battle layout metrics now keep rendering, captured battle textures, camera framing, HUD anchors, and coordinate conversion aligned for OG/WIDE, FIXED/FILL, DPI scaling, and offset screen positions.
  • Removed the translucent WIDE-mode HUD panels that could remain over the battle scene.
  • Removed isolated one-pixel islands from decoded battle art so a corrupt sprite texel cannot render as a detached black dash in the arena.

1.8.3

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@github-actions github-actions released this 20 Aug 18:15

Download the .zip and install it from the game: MODS > Import mod .zip.

Changes

  • [release 1.8.3] feat: make debugger opt-in and manual-only
  • fix(overworld): restore 6px slope step at mountain foot below east slope tiles
  • fix(overworld): unify cliff mound facade height using conditional pin for tile 52
  • fix(cavern): raise elevated shelf to 16px and boundary cave walls to 32px
  • fix: restore plateau top texturing and fix inverted cavern shelf heights
  • perf: zero-allocation matrix math and reusable render lists
  • fix: debounce block replacements, extend loading timeout, clamp resume dt

1.8.2

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@github-actions github-actions released this 19 Aug 08:59

Fixed: voxel mode flickering between 2D and 3D (BUG-3)

  • Fixed stallSkip oscillation loop in WorldFeature.lua: consecutive GPU hitches (>250ms) no longer cause rapid 2D/3D render flapping because the skip state is now preserved until the 4-frame skip window fully elapses.
  • Removed OFF (level 0) from Voxel.HOTKEY_ORDER in VoxelState.lua: pressing Shift/8 no longer cycles into 2D mode, preventing desktop players who use Shift to sprint from inadvertently toggling voxel mode off.
  • Allowed camera tween to progress behind loading cover in VoxelState.lua: eliminates the 1-2 frame flat camera flash on map warp transitions.
  • Added post-backgrounding drawWorld watchdog in main.lua: detects when the engine stops issuing draw calls while overworld voxel rendering is active on Android and forces a pipeline invalidation to re-engage rendering.