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2.5.0-beta.2
Pre-release
Pre-release
·
20 commits
to 1.21.9
since this release
This is a beta release for 1.21.9. Please note that this release may not support displaying Mannequin and Copper Golem disguise using Server Renderer as PacketEvents haven't been updated yet.
New Features
- API version is now 16
- Skin for player disguise and Equipment for any entity disguise are now managed as disguise properties
- Compatibility for clients who don't support disguise properties will end at 2026, or when 1.22 comes out
- Added support for Mannequin disguise
- Mannequin disguise is not collectable using the Magic Bottle by default
- Mannequin disguises have the Fake Equip skill, like Armor Stand and Player disguise
mannequin/skinproperty is restricted to ops, as the plugin will try to fetch and cache skin from the given input. You can setfeathermorph.custom_skinpermission for players so they can use this property.
- Added support for Copper Golem disguise
- Copper Golem disguise is collectable using the Magic Bottle by default
- Added Weather State property for Copper Golem disguise
- Initial compatibility for Ping Wheel
- Currently requires a custom plugin, which can be found at https://github.com/MATRIX-feather/pingwheel-plugin-forked
Bug Fixes
- Several bugs with Player disguises when
feathermorph.disguise_use_real_uuidis set to true- Players got removed from their TAB view when undisguising
- Disguise not presenting when teleported from far away, or switching gamemode from spectator
Other
- Removed disguise NBT blacklist configuration
- As they are not being used anymore
Full Changelog: 2.4.3...2.5.0-beta.2