Casualties: Unknown Archipelago v0.11.0
This update is NOT compatible with worlds generated on previous versions!
For instructions on how to set up and play this mod, check the README.
Development on the Itch.io version of Casualties: Unknown has stopped. To play this mod on the Itch.io version, use CUAP v0.8.0.
@AnAverageArceus made their first contribution in #46
Additions
- Added Craftsanity locations and Recipe items for Demo 7 items [APWorld Change] (thanks to @AnAverageArceus )
- Written Notes left inside lifepods now contain Archipelago hints
- These hints are generated at the start of each layer, and will only show uncollected locations in your game
Changes
- Added FOCUSED to the Difficult Moodlesanity Exclusions preset
- Added Palpitations to the Minimal Moodlesanity Exclusions preset
- Removed the Hope and Despair filler items [APWorld Change]
Fixes
- Fixed over half the Craftsanity locations sending the wrong item [APWorld Change] (thanks to @AnAverageArceus )
- Fixed over half the Recipe items giving the wrong recipe [APWorld Change] (thanks to @AnAverageArceus )
- Fixed the
Saline bottle Recipeitem not doing anything - Logic changes to account for Titanium now only spawning in Overgrown Depths [APWorld Change]
- Fixed SleepLink checking for the RingLink YAML option, causing SleepLink to only turn on if RingLink was on
Known Issues
- A NullReferenceException is sometimes thrown when the Layer Selector opens. This seems to be an issue with how Harmony interacts with Prefix patches on IEnumerators
- If more than one Archipelago Item exists, they will all share the same sprite and description. This is a limitation of the original game, and will not be fixed
- Craftsanity checks will still be sent if crafting fails due to low INT. This is a bug in the original game, and will not be fixed
- Loading a save can cause logic issues
Full Changelog: v0.10.0...v0.11.0