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Paul Robinson edited this page May 4, 2012 · 2 revisions

Objects

The isometric branch has the following support for object layers

  • Tile Objects (Objects which are from a tileset). These can be drawn but only if they exist on a whole tile.
  • Normal plan old square objects.
  • Polygons.
  • Polylines.

For the last 3 items, they are parsed and accessible via the related methods on the TMXObject. The X and Y of these object are in Tiled pixel space, currently no example demonstrating how to convert these coordinates for use in the scene, I expect to produce some code and examples online on how to do this.


  • Points Brief Example - A brief look at normal square objects a quick peek at points. Expect something better in future.

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